ActionRoPE: action as coordinates for spatially consistent control in planar-camera game world models Paper • 2610.25861 • Published 8 days ago • 6
GameDirector: Decoupling Gameplay Logic from Rendering for Player-Configurable Game World Models Paper • 2609.25652 • Published Sep 22 • 3
RobotWorld: Benchmarking Multimodal Agents for Robot Use Across Diverse Tasks and Embodiments Paper • 2610.10409 • Published 20 days ago • 40
StoryEngine: A State-Grounded Agentic Framework for Video Storytelling Paper • 2609.33627 • Published about 1 month ago • 19
StoryEngine: A State-Grounded Agentic Framework for Video Storytelling Paper • 2609.33627 • Published about 1 month ago • 19
SoL-Refiner: Speed-of-Light One-Step Refinement for High-Resolution Video Paper • 2609.37969 • Published 28 days ago • 43
Can MiniMax-H3 Reason About the Physical World? An Evaluation of Omni-Modal Generative Model Paper • 2609.18323 • Published Sep 16 • 96
H3-World: Turning Language Understanding into World Control Paper • 2609.01560 • Published Sep 1 • 55
Scaling Large Reasoning Models beyond Human Supervision: A Path toward Superintelligence Paper • 2608.31075 • Published Aug 31 • 32
Z-Erase: Enabling Concept Erasure in Single-Stream Diffusion Transformers Paper • 2603.25074 • Published May 10
WorldMind: Decoupled Game World Model for State-Aware NPC Behavior Paper • 2608.21439 • Published Aug 18 • 15
StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation Paper • 2607.26754 • Published Jul 29 • 19
Sol-Attn: Accelerating Video Generation Inference via On-the-Fly Attention Sparsification Paper • 2607.24027 • Published Jul 27 • 40
JarvisHub: An Open Harness for Canvas-Native Multimodal Creative Agents Paper • 2607.23588 • Published Jul 26 • 87
Sol-Attn: Accelerating Video Generation Inference via On-the-Fly Attention Sparsification Paper • 2607.24027 • Published Jul 27 • 40
JarvisHub: An Open Harness for Canvas-Native Multimodal Creative Agents Paper • 2607.23588 • Published Jul 26 • 87
GEAR: Guided End-to-End AutoRegression for Image Synthesis Paper • 2606.32039 • Published Jun 30 • 34
SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Paper • 2605.23345 • Published May 22 • 16
GenEvolve: Self-Evolving Image Generation Agents via Tool-Orchestrated Visual Experience Distillation Paper • 2605.21605 • Published May 20 • 15