Instructions to use narySt/codeT5p_CommitMessageGen with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Transformers
How to use narySt/codeT5p_CommitMessageGen with Transformers:
# Load model directly from transformers import AutoTokenizer, AutoModelForSeq2SeqLM tokenizer = AutoTokenizer.from_pretrained("narySt/codeT5p_CommitMessageGen") model = AutoModelForSeq2SeqLM.from_pretrained("narySt/codeT5p_CommitMessageGen") - Notebooks
- Google Colab
- Kaggle
| license: mit | |
| language: | |
| - en | |
| CodeT5+ model Fine-Tuned to the commit messages generation task. | |
| ### Example of usage via HF api: | |
| Paste into the text field code modifications in the given commit. For example: | |
| ```Haskell | |
| Filename: src/Game.hs | |
| Status: modified | |
| Additions: 21 | |
| Deletions: 8 | |
| Total changes: 29 | |
| Code changes: | |
| @@ -24,7 +24,8 @@ data Man = | |
| , speedY :: Float | |
| , posX :: Float | |
| , posY :: Float | |
| - } deriving (Show) | |
| + } | |
| + deriving (Show) | |
| -- We need to store game state | |
| data Game = | |
| @@ -51,6 +52,9 @@ windowSizeY = 700 | |
| manSize :: Float | |
| manSize = 16 | |
| +topGrassSize :: Float | |
| +topGrassSize = 22 | |
| + | |
| grassSize :: Float | |
| grassSize = 150 | |
| @@ -61,7 +65,7 @@ skyWidth :: Float | |
| skyWidth = 2048 | |
| bottomBorder :: Float | |
| -bottomBorder = - windowSizeY / 2 + grassSize | |
| +bottomBorder = -windowSizeY / 2 + grassSize | |
| obstacleWidth :: Float | |
| obstacleWidth = 30 | |
| @@ -70,7 +74,7 @@ obstacleHeight :: Float | |
| obstacleHeight = 100 | |
| obstacleY :: Float | |
| -obstacleY = bottomBorder + obstacleHeight / 2 - 22 -- | 22 accounts for top-most layer of grass | |
| +obstacleY = bottomBorder + obstacleHeight / 2 - topGrassSize -- | 22 accounts for top-most layer of grass | |
| obstaclePic :: Picture | |
| obstaclePic = color red $ rectangleSolid obstacleWidth obstacleHeight | |
| @@ -82,7 +86,7 @@ initTranslateGrassX :: Float | |
| initTranslateGrassX = grassWidth / 2 - windowSizeX / 2 -- starting from the left border of the picture | |
| initTranslateGrassY :: Float | |
| -initTranslateGrassY = - windowSizeY / 2 + grassSize / 2 | |
| +initTranslateGrassY = -windowSizeY / 2 + grassSize / 2 | |
| initTranslateSky :: Float | |
| initTranslateSky = skyWidth / 2 - windowSizeX / 2 -- starting from the left border of the picture | |
| @@ -99,10 +103,14 @@ getSprite name = "sprites/" ++ name ++ ".bmp" | |
| -- manPic :: Picture | |
| manPic :: Picture | |
| manPic = unsafePerformIO . loadBMP . getSprite $ "man" | |
| --- manPic = color black $ rectangleSolid manSize manSize | |
| +-- manPic = color black $ rectangleSolid manSize manSize | |
| grassPic :: Picture | |
| -grassPic = translate 0 initTranslateGrassY (unsafePerformIO . loadBMP . getSprite $ "grass") | |
| +grassPic = | |
| + translate | |
| + 0 | |
| + initTranslateGrassY | |
| + (unsafePerformIO . loadBMP . getSprite $ "grass") | |
| skyPic :: Picture | |
| skyPic = unsafePerformIO . loadBMP . getSprite $ "sky" | |
| @@ -152,14 +160,18 @@ checkCrush game = | |
| obstaclePosX = head (obstacles game) + obstaclesTranslation game | |
| in (playerPosX + manSize / 2) >= (obstaclePosX - obstacleWidth / 2) && | |
| playerPosX <= (obstaclePosX + obstacleWidth / 2) && | |
| - playerPosY <= (obstacleY + obstacleHeight - 22) -- | See obstacleY to understand what 22 is | |
| + playerPosY <= (obstacleY + obstacleHeight / 2 + topGrassSize) | |
| updateGameSate :: Game -> GameState | |
| updateGameSate game | |
| | gameState game == Over = Over | |
| | checkCrush game = Over | |
| | otherwise = gameState game | |
| + | |
| +accelerate :: Float | |
| +accelerate = 0.001 | |
| + | |
| updateGame :: Float -> Game -> Game | |
| updateGame seconds game = | |
| game | |
| @@ -169,6 +181,7 @@ updateGame seconds game = | |
| , obstacles = nextObstacles | |
| , obstaclesTranslation = nextObstaclesTranslation | |
| , gameState = updateGameSate game | |
| + , gameSpeed = gameSpeed game + accelerate | |
| } | |
| where | |
| nextManPosY | |
| @@ -185,7 +198,7 @@ updateGame seconds game = | |
| | otherwise = backgrounds game | |
| nextObstaclesTranslation | |
| | obstaclesTranslation game < | |
| - -windowSizeX / 2 - 100 - head (obstacles game) = 0 | |
| + -windowSizeX / 2 - head (obstacles game) = 0 | |
| | otherwise = obstaclesTranslation game - gameSpeed game | |
| nextObstacles | |
| | nextObstaclesTranslation == 0 = drop 1 $ obstacles game | |
| ``` | |
| True commit message is: **acceleration added** | |