ENPIRE: Agentic Robot Policy Self-Improvement in the Real World Paper • 2606.19980 • Published 8 days ago • 14
OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics Paper • 2606.09826 • Published 18 days ago • 19
NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation Paper • 2606.03159 • Published 24 days ago • 23
Benchmarking Visual State Tracking in Multimodal Video Understanding Paper • 2606.03920 • Published 24 days ago • 50
Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion Tracking Paper • 2606.03985 • Published 24 days ago • 41
PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects Paper • 2605.21572 • Published May 20 • 55
VGGT-Edit: Feed-forward Native 3D Scene Editing with Residual Field Prediction Paper • 2605.15186 • Published May 14 • 26
Strips as Tokens: Artist Mesh Generation with Native UV Segmentation Paper • 2604.09132 • Published Apr 10 • 56
SIM1: Physics-Aligned Simulator as Zero-Shot Data Scaler in Deformable Worlds Paper • 2604.08544 • Published Apr 9 • 16
HY-Embodied-0.5: Embodied Foundation Models for Real-World Agents Paper • 2604.07430 • Published Apr 8 • 181
GaussianGPT: Towards Autoregressive 3D Gaussian Scene Generation Paper • 2603.26661 • Published Mar 27 • 25
VTAM: Video-Tactile-Action Models for Complex Physical Interaction Beyond VLAs Paper • 2603.23481 • Published Mar 24 • 7
Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting Paper • 2603.25745 • Published Mar 26 • 16
HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions Paper • 2603.15612 • Published Mar 16 • 153