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6.55 kB
| """ | |
| ================================================================================ | |
| INTERACTIVE FACTORIZATION v1.5 EN | |
| ================================================================================ | |
| Main Developer: Marcos Autuori | Author: Autuori | |
| ================================================================================ | |
| """ | |
| import gradio as gr | |
| import time | |
| import os | |
| import base64 | |
| # --- CONFIGURATION --- | |
| GRID_NUMBERS = [ | |
| 10, 12, 14, 15, 16, 18, 20, 21, | |
| 24, 25, 27, 28, 30, 32, 35, 36, | |
| 40, 42, 45, 48, 50, 54, 56, 60, | |
| 63, 64, 70, 72, 80, 81, 90, 100 | |
| ] | |
| KEYBOARD_KEYS = [2, 3, 4, 5, 6, 7, 8, 9, 10] | |
| MAX_TIME = 350 | |
| # --- AUDIO LOADING (BASE64 for Zero Latency) --- | |
| def get_audio_base64(filename): | |
| path = os.path.join("sounds", filename) | |
| if os.path.exists(path): | |
| with open(path, "rb") as f: | |
| data = f.read() | |
| return "data:audio/wav;base64," + base64.b64encode(data).decode() | |
| return "" | |
| # Pre-load sounds from the /sounds folder | |
| SOUNDS = { | |
| "click": get_audio_base64("click.wav"), | |
| "correct": get_audio_base64("correct.wav"), | |
| "wrong": get_audio_base64("wrong.wav"), | |
| "complete": get_audio_base64("complete.wav") | |
| } | |
| # --- JAVASCRIPT FOR INSTANT PLAYBACK --- | |
| js_sound_trigger = """ | |
| (tag) => { | |
| if (!tag) return; | |
| const soundData = """ + str(SOUNDS) + """; | |
| if (soundData[tag]) { | |
| const audio = new Audio(soundData[tag]); | |
| audio.play().catch(e => console.log("Audio blocked: Interact with the page first.")); | |
| } | |
| return tag; | |
| } | |
| """ | |
| # --- GAME LOGIC --- | |
| def get_empty_state(): | |
| return { | |
| "solved": [False] * 32, | |
| "selected_idx": None, | |
| "current_factors": [], | |
| "start_time": time.time(), | |
| "game_over": False, | |
| "score": MAX_TIME | |
| } | |
| def handle_game_logic(state, action_type, value=None): | |
| if state["game_over"]: | |
| return state, "Game Over! Restart to play.", "" | |
| feedback = "Select a target number..." | |
| sound_key = "click" | |
| if action_type == "select_target": | |
| state["selected_idx"] = value | |
| state["current_factors"] = [] | |
| feedback = f"Factoring: {GRID_NUMBERS[value]}" | |
| elif action_type == "select_factor": | |
| if state["selected_idx"] is None: | |
| feedback = "⚠️ Select a grid number first!" | |
| sound_key = "wrong" | |
| else: | |
| state["current_factors"].append(int(value)) | |
| if len(state["current_factors"]) == 2: | |
| a, b = state["current_factors"] | |
| target = GRID_NUMBERS[state["selected_idx"]] | |
| if a * b == target: | |
| state["solved"][state["selected_idx"]] = True | |
| feedback = f"✔️ {a} x {b} = {target}! Correct!" | |
| sound_key = "correct" | |
| state["selected_idx"] = None | |
| else: | |
| feedback = f"❌ {a} x {b} = {a*b} (Wrong for {target})." | |
| sound_key = "wrong" | |
| state["current_factors"] = [] | |
| elapsed = int(time.time() - state["start_time"]) | |
| state["score"] = max(0, MAX_TIME - elapsed) | |
| if all(state["solved"]): | |
| state["game_over"] = True | |
| feedback = "🏆 CONGRATULATIONS! ALL SOLVED!" | |
| sound_key = "complete" | |
| return state, feedback, sound_key | |
| # --- STYLING --- | |
| custom_css = """ | |
| .grid-btn { min-width: 80px !important; height: 80px !important; font-size: 20px !important; margin: 2px !important; } | |
| .kb-btn { min-width: 60px !important; height: 60px !important; font-size: 18px !important; } | |
| """ | |
| with gr.Blocks(title="Autuori - Factorization Game", css=custom_css) as demo: | |
| state = gr.State(get_empty_state()) | |
| # Hidden field to trigger JS sound | |
| sound_trigger = gr.Textbox(visible=False) | |
| sound_trigger.change(None, inputs=sound_trigger, js=js_sound_trigger) | |
| gr.Markdown("# 🎮 Interactive Factorization v1.5 EN\n**Developed by Marcos Autuori**") | |
| with gr.Row(): | |
| with gr.Column(scale=4): | |
| # 4x8 Target Grid | |
| grid_buttons = [] | |
| for r in range(4): | |
| with gr.Row(): | |
| for c in range(8): | |
| idx = r * 8 + c | |
| btn = gr.Button(str(GRID_NUMBERS[idx]), elem_classes="grid-btn") | |
| grid_buttons.append(btn) | |
| with gr.Column(scale=1): | |
| # Status & Info | |
| status_box = gr.Textbox(label="Status", value="Select a target", interactive=False) | |
| score_display = gr.Number(label="Score", value=MAX_TIME, interactive=False) | |
| gr.Markdown("### Factor Keyboard") | |
| keyboard_btns = [] | |
| # Keyboard 3x3 (Correct Layout) | |
| for r_kb in range(3): | |
| with gr.Row(): | |
| for c_kb in range(3): | |
| val = KEYBOARD_KEYS[r_kb * 3 + c_kb] | |
| kb_btn = gr.Button(str(val), variant="secondary", elem_classes="kb-btn") | |
| keyboard_btns.append(kb_btn) | |
| reset_btn = gr.Button("Restart Game", variant="stop") | |
| def update_ui(s): | |
| updates = [] | |
| for i in range(32): | |
| label = f"✅ {GRID_NUMBERS[i]}" if s["solved"][i] else str(GRID_NUMBERS[i]) | |
| variant = "success" if s["solved"][i] else ("primary" if s["selected_idx"] == i else "secondary") | |
| updates.append(gr.update(value=label, variant=variant, interactive=not s["solved"][i])) | |
| return updates + [s["score"]] | |
| # Events | |
| for i, btn in enumerate(grid_buttons): | |
| btn.click( | |
| fn=lambda s, idx=i: handle_game_logic(s, "select_target", idx), | |
| inputs=[state], outputs=[state, status_box, sound_trigger] | |
| ).then(fn=update_ui, inputs=[state], outputs=grid_buttons + [score_display]) | |
| for kb_btn in keyboard_btns: | |
| kb_btn.click( | |
| fn=lambda s, v=kb_btn.value: handle_game_logic(s, "select_factor", v), | |
| inputs=[state], outputs=[state, status_box, sound_trigger] | |
| ).then(fn=update_ui, inputs=[state], outputs=grid_buttons + [score_display]) | |
| def reset_all(): | |
| s = get_empty_state() | |
| u = [gr.update(value=str(n), variant="secondary", interactive=True) for n in GRID_NUMBERS] | |
| return [s, "Game Restarted!", ""] + u + [MAX_TIME] | |
| reset_btn.click(fn=reset_all, outputs=[state, status_box, sound_trigger] + grid_buttons + [score_display]) | |
| if __name__ == "__main__": | |
| demo.launch() |