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Oct 30

Evaluating Generative Agents with Actions Grounded in Socially Distributed Task Environments using Incognita

Effective agency in social environments depends on when an agent seeks knowledge, when it acts, and whether its actions are justified by acquired information. Existing grounded benchmarks provide executable actions, persistent state, and verifiable outcomes, while social simulation environments provide rich interaction among language agents. We study an evaluation setting that combines these requirements. We define socially distributed task environments as interactive environments where task-relevant knowledge is partitioned across role-isolated participants and consequential actions are accessible only through them. Communication serves as exploration over role-partitioned knowledge, while grounded action serves as exploitation over environment state. We introduce Incognita, a Concordia-based framework that separates social interaction from grounded execution. The evaluated agent routes messages to a user or specialist entities; specialists mediate admissible operations; a deterministic sub-environment executes accepted operations over a canonical state; and an offline evaluator scores outcomes with inherited rewards. Incognita-Retail transforms tau-bench retail into a multi-entity environment while preserving final-state reward semantics. We evaluate three generative agent models on 18 tasks stratified by social breadth, with 540 trials. Progress appears in reward and behavior: success rises from 0 percent to 8.9 percent and 17.2 percent, while premature finalization falls from 100 percent to 87 percent and 58 percent. Stronger models elicit more hidden knowledge, contact more entities, and attempt more grounded writes, yet reliability remains low. These findings show that socially distributed task environments expose behavior before reliable success, including knowledge elicitation, source selection, grounded action attempts, and premature completion belief.

TaskGround: Structured Executable Task Inference for Full-Scene Household Reasoning

In real home deployments, household agents must often operate from a complete household scene and a situated household request, rather than from a clean task specification. Such requests require agents to identify task-relevant entities, recover intended task conditions, and resolve ordering constraints from the surrounding scene context. We formalize this capability as full-scene household reasoning: given a complete household scene and a situated household request, an agent must infer executable task structure before producing a grounded skill-level action sequence. This setting is challenging because complete household scenes contain substantial task-irrelevant information, making direct complete-scene prompting inefficient and error-prone. In practical deployment, this challenge is further amplified by privacy and local compute constraints, which favor compact open-weight models with limited long-context reasoning ability. We propose TaskGround, a training-free and model-agnostic Ground-Infer-Execute framework that grounds complete scenes into compact task-relevant scene slices, infers executable task structure, and compiles it into grounded skill-level action sequences. To evaluate this setting, we introduce FullHome, a human-validated evaluation suite of 400 household tasks spanning diverse home-scale environments and both goal-oriented and process-constrained requirements. On FullHome, TaskGround improves task success rates by large margins across both proprietary and open-weight models. Notably, it makes Qwen3.5-9B competitive with GPT-5 under direct complete-scene prompting while reducing total input-token cost by up to 18x. Our results identify executable task-structure inference as a central bottleneck in full-scene household reasoning and show that structured grounding can make compact local models substantially more effective for practical household deployment.

  • 14 authors
·
May 17

CRM-Agent-Bench: Benchmarking Tool-Using Agents in Stateful Enterprise Environments

Deploying language agents in real applications demands more than the right answer: an agent must execute a multi-step business process correctly, follow domain-specific rules, and interact with a user across a dialogue, where the gap between saying and doing is the gap between a satisfied customer and a real loss. We argue that a deployable-agent benchmark should jointly assess four facets: the outcome an agent reaches, the trajectory it takes, its operational viability, and its policy compliance. Customer relationship management (CRM), where mutable records meet operational rules and consequential effects, exercises all four. We introduce CRM-Agent-Bench, an execution-grounded benchmark of 555 stateful, multi-turn tasks across nine business domains and 36 capability tags. Each task supplies a task-specific executable contract drawn from checks over actions, arguments, order, response, target state, and protected state; success is the strict conjunction of the checks declared for that task. We evaluate the complete agent system through these contracts and report scored coverage, latency, and cost. Across sixteen systems evaluated on the audited final release, strict success spans 64.32% to 83.60%; the closely grouped leading systems nonetheless diverge sharply in cost and per-domain reliability. CRM-Agent-Bench offers an auditable framework for measuring contract-grounded business-transaction integrity and adherence to task-declared benchmark policies, with a portable structure designed for extension as models improve. Github repository: https://github.com/salesforce-misc/crm-agent-bench

SEAD: A State-Based Perspective on Attack and Defense in Tool-Using Agents

Language-model agents increasingly use tools to act on external systems. Earlier actions can alter files, permissions, database records, or other state, making a later routine-looking action harmful. Yet the visible interaction may not reveal the underlying state needed to assess that action. We formulate attack and defense as partially observed state control in SEAD, deriving their design requirements from this shared execution process. Because attackers supply instructions while the target chooses concrete actions, DART decomposes harmful goals into locally plausible steps and uses feedback from actual tool execution to guide trajectory search. The defender must decide before execution with incomplete state evidence. SAGE can therefore investigate relevant state through read-only queries before allowing or blocking each action, including those proposed after a block. We construct an environment-verifiable dataset integrating controlled initial states, replayable tool environments, and task-specific executable checks. Across four target models, DART improves semantic attack success by 18.8--35.9 percentage points over the competing baseline, with consistent gains under executable verification. On recorded trajectories, SAGE preserves 95.79% of benign trajectories while intercepting 92.73% of harmful paths by the harm-enabling boundary. In online attack-defense evaluation, it reduces DART's executable attack success from 48.0% to 4.0%. SAGE remains effective across four attack methods and generalizes to out-of-domain environments. Our code and data is available at https://github.com/EverywhereSafety/SEAD.

  • 4 authors
·
Sep 27 3

Davinci-Tool: Scaling Agentic Tool-Use Supervision with Verifiable Executable Environments

Reliable agentic tool use requires training data that pair diverse multi-step workflows with executable evidence that the requested outcomes were achieved. Scaling either trajectory coverage or verification alone is insufficient as new environments introduce distinct states, rules, and dependencies that must also be reflected in the success criteria. To address this challenge, we introduce Davinci-Tool, a 30B tool-use model, and Davinci-ToolData, an execution-grounded dataset designed to scale environment coverage and outcome verification together. Davinci-ToolData preserves restorable states, execution traces, outcomes, and verifiers as a unified substrate for supervision. Two complementary pipelines populate this substrate: Execution-Grounded Task Synthesis (EGTS) derives verified demonstrations from independently authored systems, and Executable Environment Synthesis (EES) synthesizes auditable environments, state-grounded tasks, and executable verifiers across single and coordinated domains. These pipelines yield 30,395 verified trajectories spanning 2,260 invoked tool names. We first train on these demonstrations with supervised fine-tuning, then reuse EES states and verifiers to compare alternative actions and construct outcome-grounded preferences for Direct Preference Optimization. Davinci-Tool improves Qwen3-Coder-30B-A3B-Instruct from 52.4 to 88.2 on τ^2-bench, from 30.4 to 62.8 on BFCL v4 multi-turn, and from 16.9 to 56.2 on MCP-Atlas, outperforming Qwen3-Coder-480B-A35B-Instruct on all three benchmarks with only 1/16 of its total parameters. Code is available at https://github.com/MassLab-SII/Davinci-Tool.

  • 10 authors
·
Oct 11

CLEA: Closed-Loop Embodied Agent for Enhancing Task Execution in Dynamic Environments

Large Language Models (LLMs) exhibit remarkable capabilities in the hierarchical decomposition of complex tasks through semantic reasoning. However, their application in embodied systems faces challenges in ensuring reliable execution of subtask sequences and achieving one-shot success in long-term task completion. To address these limitations in dynamic environments, we propose Closed-Loop Embodied Agent (CLEA) -- a novel architecture incorporating four specialized open-source LLMs with functional decoupling for closed-loop task management. The framework features two core innovations: (1) Interactive task planner that dynamically generates executable subtasks based on the environmental memory, and (2) Multimodal execution critic employing an evaluation framework to conduct a probabilistic assessment of action feasibility, triggering hierarchical re-planning mechanisms when environmental perturbations exceed preset thresholds. To validate CLEA's effectiveness, we conduct experiments in a real environment with manipulable objects, using two heterogeneous robots for object search, manipulation, and search-manipulation integration tasks. Across 12 task trials, CLEA outperforms the baseline model, achieving a 67.3% improvement in success rate and a 52.8% increase in task completion rate. These results demonstrate that CLEA significantly enhances the robustness of task planning and execution in dynamic environments.

  • 10 authors
·
Mar 1, 2025 2

CUA-Gym: Scaling Verifiable Training Environments and Tasks for Computer-Use Agents

Reinforcement learning with verifiable rewards (RLVR) has driven breakthroughs in domains such as math, tool-use, and software engineering, yet its extension to computer-use agents (CUAs) has been bottlenecked by the scarcity of scalable training data with deterministic rewards. Constructing such data for CUAs requires consistent task instruction, executable environment, and verifiable reward. However, hand-curated benchmarks achieve high reward fidelity but cover few applications and LLM-as-judge-based datasets scale broadly but lack reliable verification. We present CUA-Gym, a scalable pipeline that co-generates task instructions, environment states, and reward functions. Concretely, a Generator agent constructs the initial and golden environment states, and a separate Discriminator agent writes the reward function from the task specification. An orchestrator agent drives the two through iterative rounds upon execution. Generated tuples then pass a final filter combining LLM majority voting and agent rollouts, ensuring quality beyond the per-task adversarial loop. To address the scarcity of training environments, we further synthesize CUA-Gym-Hub, a broad suite of high-fidelity mock web applications grounded in real-world software-use distributions, expanding the scale of CUA RLVR data by magnitude. Using this pipeline, we construct CUA-Gym, a dataset of 32,112 verified RLVR training tuples grounded in 110 environments. Trained with GSPO on CUA-Gym, our CUA-Gym-A3B and CUA-Gym-A17B achieve 62.1% and 72.6% on OSWorld-Verified, outperforming prior open-source CUAs at comparable scales, with performance scaling smoothly in both data volume and environment diversity. The same checkpoints also improve on the held-out WebArena benchmark, indicating transfer beyond the training environments. We will open-source the full synthesis pipeline, dataset, CUA-Gym-Hub environments, and models.

Qwen Qwen
·
May 24 2

AgentMercury: Your Agent Can Synthesize Verifiable Environments for Business Scenarios at scale

Agents learn to act through interaction with environments, yet the environments used for training are often manually constructed or synthesized around predefined tasks and benchmarks. This task-centric paradigm makes it difficult to scale environments that reflect realistic and evolving workflows where diverse tasks can naturally emerge from the underlying world. We introduce AgentMercury, a scalable framework for synthesizing executable environments from high-level business scenarios. Rather than constructing an environment for a specific task, AgentMercury first instantiates a persistent world with entities, services, tools, state, and executable cross-service invariants, from which diverse tasks and interaction trajectories can subsequently emerge. We construct 4,783 executable environments spanning 14 industries and 50 countries, and use them as training substrates for reinforcement learning. Despite being generated without targeting the evaluation benchmarks, policies trained on these business-oriented environments improve substantially on both enterprise workflows and out-of-domain benchmarks spanning reasoning, coding, scientific computing, and tool use. In our experiments, Qwen3.5-4B improves from 12.3 to 15.7 on EnterpriseOps-GYM and from 45.9 to 56.0 on AIME26 after training on AgentMercury environments. We further show that the construction process itself can be learned: fine-tuning Qwen3.5-35B-A3B on construction traces increases executable-world authoring success from 3.3% to 83.3% on held-out business scenarios. These results show that scenario-grounded environments can provide useful and generalizable learning signals beyond benchmark-specific training, while their construction can itself become a learnable capability.

  • 2 authors
·
Aug 20 3

SETA: Scaling Environments for Terminal Agents

Large language models (LLMs) are rapidly shifting toward agents that solve tasks through diverse interfaces, including web and graphical user interfaces (GUIs). Among these, the terminal command line provides a text-based, general-purpose interface, covering tasks from system operations to data science and machine learning. However, scaling terminal-agent training remains challenging, as it requires diverse and coherent task instructions, executable environments, and reliable verification, while lacking naturally grounded supervision data. In this work, we propose SETA, a scalable framework for generating verifiable terminal environments for reinforcement learning (RL). The framework consists of two pipelines sharing a unified verification mechanism: SETA-Synth converts diverse sources into standardized RL environments, and SETA-Evol further expands from existing environments with adaptive control of difficulty and diversity. Together, we construct and release SETA-Env, the largest open-source verifiable terminal RL dataset to date, containing over 4,500 environments. We evaluate our dataset by training Qwen3-8B with GRPO on SETA-Env, achieving 12% pass rate on Terminal-Bench 2.0, the best reported result for an RL-trained model at the 8B scale. We further observe gains on DeepSeek-V4-Flash under the same terminal agent harness, with pass@1 on Terminal-Bench 2.0 improving from 40% to 43% and pass@5 improving from 54% to 58%. These results demonstrate that SETA- Env provides high-quality training environments for terminal agents and serves as a valuable resource for advancing research on terminal-based agent learning.

  • 22 authors
·
Jul 11

SWE-rebench V2: Language-Agnostic SWE Task Collection at Scale

Software engineering agents (SWE) are improving rapidly, with recent gains largely driven by reinforcement learning (RL). However, RL training is constrained by the scarcity of large-scale task collections with reproducible execution environments and reliable test suites. Although a growing number of benchmarks have emerged, datasets suitable for training remain limited in scale and diversity or often target a limited set of high-resource language ecosystems. We introduce SWE-rebench V2, a language-agnostic automated pipeline for harvesting executable real-world SWE tasks and constructing RL training environments at scale. The pipeline synthesizes repository-specific installation and test procedures via an interactive setup agent, and filters unsound instances using an ensemble of LLM judges, validated against human-verified SWE-bench annotations. Using this pipeline, we construct a dataset of 32,000+ tasks spanning 20 languages and 3,600+ repositories, with pre-built images for reproducible execution. To further scale training data, we additionally release 120,000+ tasks with installation instructions, fail-to-pass tests and rich metadata, where the problem statement is generated based on the original pull request description. We validate the collected instances through a diagnostic study that covers a subset of tasks in five programming languages across seven popular models, and provide instance-level metadata that flags common confounders such as overly restrictive tests and underspecified descriptions. We release the datasets, the collection and execution code, and associated artifacts to enable large-scale training of SWE agents across diverse languages and repositories.

nebius Nebius
·
Feb 27 8

CLI-Universe: Towards Verifiable Task Synthesis Engine for Terminal Agents

While recent LLM-based terminal agents have demonstrated promising capabilities, the scarcity of high-quality, executable training data remains a critical bottleneck. Existing synthesis pipelines typically scale by retrofitting surface-level artifacts into tasks, frequently yielding ambiguous instructions, shallow execution paths, and brittle tests that provide weak learning signals. To overcome this, we introduce CLI-Universe, a principled synthesis engine that constructs terminal-agent tasks. CLI-Universe generates candidate tasks by sampling combinations across a multi-dimensional capability taxonomy (domain, skill type, capability, and engineering pillar), then grounds each candidate through evidence-guided deep research over real-world technical materials. To ensure rigorous supervision, validated blueprints are instantiated into Dockerized environments and subjected to a multi-stage executable verification pipeline featuring rubric-gated test construction, hint-conditional filtering, and strict fail-to-pass checking. Across the full pipeline, from candidate generation to verification, approximately two-thirds of candidates are discarded, retaining only those that are genuine, verifiable, and non-trivially challenging. To validate our framework, we instantiate a highly distilled dataset of 6,000 trajectories called CLI-Universe-6K. Remarkably, fine-tuning Qwen3-32B on CLI-Universe-6K achieves 33.4% on Terminal-Bench 2.0. This sets a new state-of-the-art for models trained on open-source data at or below 32B parameters, and outperforms several models an order of magnitude larger, demonstrating the profound data efficiency of structured, high-fidelity synthesis.

NJU-LINK NJU-LINK Lab
·
Jun 21 2

CodeMidas: Scaling Agentic Coding RL Environments from Code Itself

Training capable coding agents via reinforcement learning (RL) requires diverse tasks with reliable verifiers. Open-source codebases offer a rich source of such tasks, while existing methods typically rely on development artifacts such as issues and commits, limiting the range of tasks that can be extracted. To better scale RL environments, we present CodeMidas, an agentic pipeline that turns implemented functionality in existing codebases into executable RL environments using source code as its only task-specific input. CodeMidas allocates agentic compute to every stage of environment construction: agents explore implemented functionality to formulate behavioral specifications, construct tests grounded in execution of the original code, and validate and filter candidate tasks through execution checks and repeated solution rollouts. The resulting dataset has 5,545 training tasks from 3,185 open-source codebases spanning 23 programming languages and 15 technical domains. Training MiMo-V2.5 on these tasks with GRPO improves performance on all five diverse benchmarks, covering issue repair (DeepSWE + 11.7%), whole-program construction (ProgramBench +17%), and terminal work (Terminal-Bench v2.1 +8.5%). Ablations show that increasing the number of high-quality training tasks improves performance. Trajectory analysis shows the RL-trained agent demonstrates better behaviors like increasing codebase exploration and more diverse self-verification. These results establish source code as a scalable foundation for constructing RL environments that improve coding agents across diverse software tasks.

XiaomiMiMo Xiaomi MiMo
·
Sep 17 3

SWE-Hub: A Unified Production System for Scalable, Executable Software Engineering Tasks

Progress in software-engineering agents is increasingly constrained by the scarcity of executable, scalable, and realistic data for training and evaluation. This scarcity stems from three fundamental challenges in existing pipelines: environments are brittle and difficult to reproduce across languages; synthesizing realistic, system-level bugs at scale is computationally expensive; and existing data predominantly consists of short-horizon repairs, failing to capture long-horizon competencies like architectural consistency. We introduce SWE-Hub, an end-to-end system that operationalizes the data factory abstraction by unifying environment automation, scalable synthesis, and diverse task generation into a coherent production stack. At its foundation, the Env Agent establishes a shared execution substrate by automatically converting raw repository snapshots into reproducible, multi-language container environments with standardized interfaces. Built upon this substrate, SWE-Scale engine addresses the need for high-throughput generation, combining cross-language code analysis with cluster-scale validation to synthesize massive volumes of localized bug-fix instances. Bug Agent generates high-fidelity repair tasks by synthesizing system-level regressions involving cross-module dependencies, paired with user-like issue reports that describe observable symptoms rather than root causes. Finally, SWE-Architect expands the task scope from repair to creation by translating natural-language requirements into repository-scale build-a-repo tasks. By integrating these components, SWE-Hub establishes a unified production pipeline capable of continuously delivering executable tasks across the entire software engineering lifecycle.

  • 14 authors
·
Feb 27

Skill2Env: Capability-Oriented Environment Synthesis from Skills for General Agents

Executable environments are critical for post-training agents on tasks that require tool use and multi-step interaction, but constructing executable tasks together with their environments remains difficult to scale. Skills provide reusable domain knowledge, operational procedures, and tool-use instructions, but a substantial gap remains between the information contained in a skill and a concrete, challenging task with a complete executable environment. To address this gap, we introduce Skill2Env, a capability-oriented framework that starts from a skill and uses agent capability demands to guide task and environment synthesis. Skill2Env represents these demands through reusable difficulty patterns and instantiates them into task blueprints that specify objectives, challenges, environment facts, information boundaries, and acceptance criteria. These blueprints guide the joint construction of task instructions, execution substrates, workspaces, and rubric-based evaluators around source skills. We further propose Iterative Task Hardening, which uses solver execution evidence to identify insufficiently challenging task designs, strengthen or extend their difficulty-pattern instantiations, and revise the corresponding blueprints and environments. Using 1.5K high-scoring trajectories generated from Skill2Env environments for supervised fine-tuning, we observe consistent improvements across a broad range of agent benchmarks, demonstrating the effectiveness of capability-oriented environment synthesis for agent post-training.

CuES: A Curiosity-driven and Environment-grounded Synthesis Framework for Agentic RL

Large language model based agents are increasingly deployed in complex, tool augmented environments. While reinforcement learning provides a principled mechanism for such agents to improve through interaction, its effectiveness critically depends on the availability of structured training tasks. In many realistic settings, however, no such tasks exist a challenge we term task scarcity, which has become a key bottleneck for scaling agentic RL. Existing approaches typically assume predefined task collections, an assumption that fails in novel environments where tool semantics and affordances are initially unknown. To address this limitation, we formalize the problem of Task Generation for Agentic RL, where an agent must learn within a given environment that lacks predefined tasks. We propose CuES, a Curiosity driven and Environment grounded Synthesis framework that autonomously generates diverse, executable, and meaningful tasks directly from the environment structure and affordances, without relying on handcrafted seeds or external corpora. CuES drives exploration through intrinsic curiosity, abstracts interaction patterns into reusable task schemas, and refines them through lightweight top down guidance and memory based quality control. Across three representative environments, AppWorld, BFCL, and WebShop, CuES produces task distributions that match or surpass manually curated datasets in both diversity and executability, yielding substantial downstream policy improvements. These results demonstrate that curiosity driven, environment grounded task generation provides a scalable foundation for agents that not only learn how to act, but also learn what to learn. The code is available at https://github.com/modelscope/AgentEvolver/tree/main/research/CuES.

  • 8 authors
·
Dec 1, 2025

MobileDev-Bench: A Comprehensive Benchmark for Evaluating Language Models on Mobile Application Development

Large language models (LLMs) have shown strong performance on automated software engineering tasks, yet existing benchmarks focus primarily on general-purpose libraries or web applications, leaving mobile application development largely unexplored despite its strict platform constraints, framework-driven lifecycles, and complex platform API interactions. We introduce MobileDev-Bench, a benchmark comprising 384 real-world issue-resolution tasks collected from 18 production mobile applications spanning Android Native (Java/Kotlin), React Native (TypeScript), and Flutter (Dart). Each task pairs an authentic developer-reported issue with executable test patches, enabling fully automated validation of model-generated fixes within mobile build environments. The benchmark exhibits substantial patch complexity: fixes modify 12.5 files and 324.9 lines on average, and 35.7% of instances require coordinated changes across multiple artifact types, such as source and manifest files. Evaluation of four state-of-the-art code-capable LLMs, GPT- 5.2, Claude Sonnet 4.5, Gemini Flash 2.5, and Qwen3-Coder, yields low end-to-end resolution rates of 3.39%-5.21%, revealing significant performance gaps compared to prior benchmarks. Further analysis reveals systematic failure modes, with fault localization across multi-file and multi-artifact changes emerging as the primary bottleneck.

  • 4 authors
·
Mar 25

Real2Gym: Building Gyms from Videos, Bringing Skills to Robots

Real-world videos provide rich demonstrations of manipulation, but turning them into reusable robot skills requires visually aligned environments, executable physical interactions, and mechanisms for learning from experience. We introduce Real2Gym, an agentic Real2Sim2Real framework that turns human and robot demonstrations into interactive simulation gyms and brings skills acquired in simulation to physical robots. The Real2Sim module reconstructs editable scenes, aligns objects and cameras with the input, validates demonstrated or retargeted actions through native physics execution, and generates task-conditioned variations with action-feasibility checks. Within these environments, the agent generates executable code for manipulation stages, observes their outcomes, and distills successful attempts and failures into reusable task procedures, object-relative motions, and recovery strategies. Through a shared perception-and-control interface, these skills guide subsequent execution in simulation and on real robots, with motions adapted to current observations and no updates to the underlying model weights. Extensive evaluations demonstrate that Real2Gym enables high-fidelity simulation environment reconstruction, outperforming GPT-6 Astra Direct Mode by 16.7% in success rate with approximately 74.9% fewer policy-execution tokens across these environments, while exceeding it by 33.3% in physical robot execution success rate across four tasks on a real Franka robot.

AgentAbstain: Do LLM Agents Know When Not to Act?

Agent systems based on large language models (LLMs) are increasingly deployed for autonomous tasks, yet existing evaluations mostly focus on task success rather than whether agents know when to abstain. This gap poses real risks: under ambiguity, conflicting constraints, or tool failures, agents may execute unintended and irreversible actions. To close this gap, we present the first systematic evaluation framework for agentic abstention: the calibrated ability of tool-using LLM agents to recognize when not to act. At its core, AgentAbstain is a paired-task benchmark built on an agent-native taxonomy of 8 abstention scenarios across pre-execution reasoning and runtime discovery. It contains 263 paired tasks across 42 executable sandbox environments, where each pair consists of a should-act task and a should-abstain variant produced through a controlled perturbation to the instruction, tool, or environment state. To scale this paired design and resist data contamination, we propose AbstainGen, a fully automated pipeline that synthesizes sandbox environments and generates paired tasks end-to-end, validated by deterministic replay and semantic LLM judges; fresh task instances can be regenerated on demand, and three independent annotators rate 94-98% of sampled tasks as well-designed. Across 17 frontier LLMs in 4 agent harnesses, the best agent (Gemini 3.1 Pro) achieves only 59.5% paired accuracy (correct on both the act and abstain sides of each paired task). More importantly, abstention capability is largely independent of general task-solving capability, indicating that scaling task-solving alone will not close this gap. We further identify failure modes such as post-hoc abstention, in which agents execute irreversible actions before recognizing abstention triggers. Our code and dataset are open-sourced at agentabstain.github.io.

  • 8 authors
·
Jul 10

SWE-Next: Scalable Real-World Software Engineering Tasks for Agents

Executable software engineering data is valuable for training SWE agents, but scaling it remains difficult for two reasons: only a small fraction of real repository changes yield verifiable, high-signal task instances, and naively building repository-specific environments quickly becomes the dominant systems cost. We present SWE-Next, an execution-grounded framework for scalable SWE task and trajectory collection. On the data side, SWE-Next mines real merged pull requests, executes candidate base/merged commit pairs, and retains only those that produce strict test improvements without regressions, yielding self-verifying instances. It also applies strict submission gating so that collected trajectories remain evidence-driven rather than speculative. On the systems side, SWE-Next introduces reusable repo-quarter profiles, which reuse the same environment across nearby commits in time while keeping each task run separate and reproducible. Using only 30 hours and 639GB of environment storage, SWE-Next processes 3,971 seed repositories and 102,582 candidate commit pairs mined from real merged PRs to construct a dataset of 2,308 self-verifying instances. Experiments show that SWE-Next improves downstream pass@1 with fewer or comparable training trajectories, indicating that its gains come not from a stronger trajectory generator, but from higher-signal execution-grounded supervision and more efficient data collection.

  • 7 authors
·
Mar 20 1

WEFT: Scaling Tool-Use Post-Training for General-Purpose Agents

Recent efforts to scale tool-use post-training have largely centered on the synthesis of executable environments, which constitute only one component of a broader agentic interaction system comprising the environment, task, agent harness, and evaluator. Scaling environments in isolation, however, does not guarantee commensurate gains in model performance, because reliable learning signals depend on coherent interactions among all components of the agentic interaction system. To address this problem, we introduce WEFT (Whole-system Evolution For Tool-use Post-training), which couples scalable agentic interaction system construction, execution-driven self-evolution, and stable post-training. WEFT scales agentic interaction system construction across environment breadth, task complexity, and interaction diversity. Execution-driven self-evolution iteratively uses execution traces and state evidence to attribute failures and revise the responsible components, with fresh rollouts evaluating the changes and providing evidence for subsequent evolution rounds. For stable post-training at scale, WEFT addresses both optimization and execution reliability: prefix-preserving sampling retains verified progress and atomic-turn credit assignment localizes learning signals, while MegaMCP maintains isolated, recoverable state across concurrent rollouts over shared tool services. Extensive experiments across various models and benchmarks demonstrate the effectiveness of WEFT for tool-use post-training. WEFT-8B and WEFT-14B outperform all evaluated matched-size environment-scaling baselines on BFCL V4, τ^2-Bench, and Claw-Eval. In particular, WEFT-14B improves over Agent-World-14B by 6.41, 2.23, and 12.27 percentage points. WEFT-35B-A3B further extends these gains to more challenging long-horizon workflow benchmarks, including Toolathlon-Verified and AutomationBench.

nex-agi Nex AGI
·
Sep 28 2

DataLab: A Unifed Platform for LLM-Powered Business Intelligence

Business intelligence (BI) transforms large volumes of data within modern organizations into actionable insights for informed decision-making. Recently, large language model (LLM)-based agents have streamlined the BI workflow by automatically performing task planning, reasoning, and actions in executable environments based on natural language (NL) queries. However, existing approaches primarily focus on individual BI tasks such as NL2SQL and NL2VIS. The fragmentation of tasks across different data roles and tools lead to inefficiencies and potential errors due to the iterative and collaborative nature of BI. In this paper, we introduce DataLab, a unified BI platform that integrates a one-stop LLM-based agent framework with an augmented computational notebook interface. DataLab supports a wide range of BI tasks for different data roles by seamlessly combining LLM assistance with user customization within a single environment. To achieve this unification, we design a domain knowledge incorporation module tailored for enterprise-specific BI tasks, an inter-agent communication mechanism to facilitate information sharing across the BI workflow, and a cell-based context management strategy to enhance context utilization efficiency in BI notebooks. Extensive experiments demonstrate that DataLab achieves state-of-the-art performance on various BI tasks across popular research benchmarks. Moreover, DataLab maintains high effectiveness and efficiency on real-world datasets from Tencent, achieving up to a 58.58% increase in accuracy and a 61.65% reduction in token cost on enterprise-specific BI tasks.

  • 21 authors
·
Dec 3, 2024

The World Won't Stay Still: Programmable Evolution for Agent Benchmarks

LLM-powered tool-calling agents fulfill user requests by interacting with environments, querying data, and invoking tools in a multi-turn process. Yet, most existing benchmarks evaluate these systems under static environment interfaces, with fixed schemas and toolsets, making it difficult to assess how agents behave as environments evolves -- when capabilities are added, reorganized, or deprecated across successive environment versions. In this paper, we study structured environment evolution as a benchmark-construction problem for tool-calling agents. We propose ProEvolve, a graph-based framework that makes environment evolution programmable. At its core, a typed relational graph provides a unified, explicit representation of the environment - data, tools, and schema. Under this formalism, adding, removing, or modifying capabilities are expressed as graph transformations that coherently propagate updates across tools, schemas, and data access. Building on this, ProEvolve supports (1) automatic generation of evolved executable environments through explicit graph transformations, and (2) graph-grounded construction of task sandboxes via subgraph sampling and instantiation. We validate ProEvolve in two tool-calling domains, e-commerce and airline booking, in terms of quality, implementation validity, and failure modes. Finally, we use the generated benchmark as a downstream diagnostic to study how representative agents behave under structured environment evolution.

  • 14 authors
·
May 18

Agent-World: Scaling Real-World Environment Synthesis for Evolving General Agent Intelligence

Large language models are increasingly expected to serve as general-purpose agents that interact with external, stateful tool environments. The Model Context Protocol (MCP) and broader agent skills offer a unified interface for connecting agents with scalable real-world services, but training robust agents remains limited by the lack of realistic environments and principled mechanisms for life-long learning. In this paper, we present Agent-World, a self-evolving training arena for advancing general agent intelligence through scalable environments. Agent-World has two main components: (1) Agentic Environment-Task Discovery, which autonomously explores topic-aligned databases and executable tool ecosystems from thousands of real-world environment themes and synthesizes verifiable tasks with controllable difficulty; and (2) Continuous Self-Evolving Agent Training, which combines multi-environment reinforcement learning with a self-evolving agent arena that automatically identifies capability gaps through dynamic task synthesis and drives targeted learning, enabling the co-evolution of agent policies and environments. Across 23 challenging agent benchmarks, Agent-World-8B and 14B consistently outperforms strong proprietary models and environment scaling baselines. Further analyses reveal scaling trends in relation to environment diversity and self-evolution rounds, offering insights for building general agent intelligence.

ForeAct: Steering Your VLA with Efficient Visual Foresight Planning

Vision-Language-Action (VLA) models convert high-level language instructions into concrete, executable actions, a task that is especially challenging in open-world environments. We present Visual Foresight Planning (ForeAct), a general and efficient planner that guides a VLA step-by-step using imagined future observations and subtask descriptions. With an imagined future observation, the VLA can focus on visuo-motor inference rather than high-level semantic reasoning, leading to improved accuracy and generalization. Our planner comprises a highly efficient foresight image generation module that predicts a high-quality 640times480 future observation from the current visual input and language instruction within only 0.33s on an H100 GPU, together with a vision-language model that reasons over the task and produces subtask descriptions for both the generator and the VLA. Importantly, state-of-the-art VLAs can integrate our planner seamlessly by simply augmenting their visual inputs, without any architectural modification. The foresight generator is pretrained on over 1 million multi-task, cross-embodiment episodes, enabling it to learn robust embodied dynamics. We evaluate our framework on a benchmark that consists of 11 diverse, multi-step real-world tasks. It achieves an average success rate of 87.4%, demonstrating a +40.9% absolute improvement over the π_0 baseline (46.5%) and a +30.3% absolute improvement over π_0 augmented with textual subtask guidance (57.1%).

  • 8 authors
·
Feb 12 2

EvoCUA-1.5: Online Reinforcement Learning for Multi-turn Computer-Use Agents

Computer-use agents must solve long-horizon tasks through repeated interaction with partially observable, multimodal desktop environments. Although imitation learning and offline trajectory refinement provide strong priors, static traces cannot cover the causal feedback loop of real computer use: each action changes the screen state, future action space, and recovery options. EvoCUA-1.5 extends self-evolving computer-use agents from offline experience learning to online reinforcement learning, where policies interact with executable sandbox environments and improve from verifiable task outcomes. Online RL in this setting requires more than directly reusing single-turn language-RL recipes. Multi-turn interaction introduces context-managed observations, sparse terminal rewards, variable-length trajectories, and slow environment feedback. EvoCUA-1.5 addresses these challenges with Step-Level Policy Optimization (STEPO), which preserves trajectory-level advantage balance after decomposition into step-level samples; policy-aware filtering and pass-rate calibration over verifiable synthesized tasks; Dynamic Tri-Adaptive Curriculum (DTAC), which combines learnable tasks, difficult positive replay, and controlled infeasible-task exposure; and a fully asynchronous RL infrastructure with staleness control and mini-group batching. Experiments show that these components improve training stability and downstream performance. EvoCUA-1.5 achieves 63.2\% success on OSWorld-Verified, outperforming comparable 32B/35B-scale open-weight baselines and even approaching models with significantly larger parameter counts. Overall, EvoCUA-1.5 provides a practical framework for scaling online RL in multi-turn computer-use agents.

  • 16 authors
·
Sep 3

Computer-Use Agents as Judges for Generative User Interface

Computer-Use Agents (CUA) are becoming increasingly capable of autonomously operating digital environments through Graphical User Interfaces (GUI). Yet, most GUI remain designed primarily for humans--prioritizing aesthetics and usability--forcing agents to adopt human-oriented behaviors that are unnecessary for efficient task execution. At the same time, rapid advances in coding-oriented language models (Coder) have transformed automatic GUI design. This raises a fundamental question: Can CUA as judges to assist Coder for automatic GUI design? To investigate, we introduce AUI-Gym, a benchmark for Automatic GUI development spanning 52 applications across diverse domains. Using language models, we synthesize 1560 tasks that simulate real-world scenarios. To ensure task reliability, we further develop a verifier that programmatically checks whether each task is executable within its environment. Building on this, we propose a Coder-CUA in Collaboration framework: the Coder acts as Designer, generating and revising websites, while the CUA serves as Judge, evaluating functionality and refining designs. Success is measured not by visual appearance, but by task solvability and CUA navigation success rate. To turn CUA feedback into usable guidance, we design a CUA Dashboard that compresses multi-step navigation histories into concise visual summaries, offering interpretable guidance for iterative redesign. By positioning agents as both designers and judges, our framework shifts interface design toward agent-native efficiency and reliability. Our work takes a step toward shifting agents from passive use toward active participation in digital environments. Our code and dataset are available at https://github.com/showlab/AUI.

showlab Show Lab
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Nov 19, 2025 2

FACET: Preserving Source Intent and Executable State in Terminal Task Synthesis

Training terminal agents requires scalable executable supervision, yet synthesizing high-quality terminal tasks remains challenging. Each task couples an instruction, an initialized environment, a reference solution, and an executable verifier; if these artifacts are generated from inconsistent assumptions, the resulting task may be unsolvable or incorrectly evaluated. Meanwhile, multi-stage synthesis can discard the goals, dependencies, state transitions, and procedural constraints encoded in the original sources. We present FACET (Fine-grained Agentic Construction of Executable Tasks), a framework that addresses both information preservation and cross-artifact consistency. FACET reconstructs related agent skills into coherent, information-rich scenarios, then realizes and repairs the execution environment before generating the final task artifacts. The resulting container state serves as shared grounding for the instruction, solution, and verifier, while execution-based validation and targeted repair correct artifact-specific failures without unnecessarily regenerating valid components. FACET produces complex terminal tasks with dense executable checks, and successful trajectories collected from these tasks provide effective, data-efficient supervision. Fine-tuning models across multiple scales consistently improves performance on Terminal-Bench 2.1, while analyses of alternative generation schemes support the importance of environment-grounded construction for task validity and solution-verifier alignment. These results establish source-intent preservation and shared executable-state grounding as key principles for scalable terminal-task synthesis.

STT-Arena: A More Realistic Environment for Tool-Using with Spatio-Temporal Dynamics

Large language models (LLMs) deployed in real-world agentic applications must be capable of replanning and adapting when mid-task disruptions invalidate their prior decisions. Existing dynamic benchmarks primarily measure whether LLMs can detect temporal changes in a timely manner, leaving the complementary challenge of adaptive replanning under spatio-temporal dynamics largely unexplored. We introduce STT-Arena (Spatio-Temporal Tool-Use Arena), a benchmark of 227 high-quality interactive tasks spanning nine spatio-temporal conflict types and four solvability levels. Each task is grounded in a realistic, executable environment equipped with injected spatio-temporal triggers that can abruptly invalidate an ongoing plan, forcing the model to detect the state shift and construct a revised execution strategy. Extensive evaluation of frontier LLMs reveals that even the SOTA proprietary models, including Claude-4.6-Opus, achieves less than 40\% overall accuracies, highlighting the fundamental difficulty of spatio-temporal dynamic reasoning. Systematic analysis of failure trajectories uncovers three recurring error modes of existing models: Stale-State Execution, Misdiagnosis of Dynamic Triggers, and Missing Post-Adaptation Verification. Guided by these findings, we propose an iterative trajectory refinement technique that eliminates these failure patterns from training data, and combine it with online RL to produce STT-Agent-4B which outperforms frontier LLMs on STT-Arena.

  • 8 authors
·
May 17

SafeAgentBench: A Benchmark for Safe Task Planning of Embodied LLM Agents

With the integration of large language models (LLMs), embodied agents have strong capabilities to understand and plan complicated natural language instructions. However, a foreseeable issue is that those embodied agents can also flawlessly execute some hazardous tasks, potentially causing damages in the real world. Existing benchmarks predominantly overlook critical safety risks, focusing solely on planning performance, while a few evaluate LLMs' safety awareness only on non-interactive image-text data. To address this gap, we present SafeAgentBench-the first benchmark for safety-aware task planning of embodied LLM agents in interactive simulation environments. SafeAgentBench includes: (1) an executable, diverse, and high-quality dataset of 750 tasks, rigorously curated to cover 10 potential hazards and 3 task types; (2) SafeAgentEnv, a universal embodied environment with a low-level controller, supporting multi-agent execution with 17 high-level actions for 8 state-of-the-art baselines; and (3) reliable evaluation methods from both execution and semantic perspectives. Experimental results show that, although agents based on different design frameworks exhibit substantial differences in task success rates, their overall safety awareness remains weak. The most safety-conscious baseline achieves only a 10\% rejection rate for detailed hazardous tasks. Moreover, simply replacing the LLM driving the agent does not lead to notable improvements in safety awareness. More details and code are available at https://github.com/shengyin1224/SafeAgentBench.

  • 10 authors
·
Dec 17, 2024

VerifierBench: Benchmarking the Generation of Executable Verifiers for LLM Agents

Agents need reliable ways to validate their outputs, both when completing tasks and when filtering synthetic training data. We study verifier generation: from the instruction and environment available for solving a task, an agent writes an executable verifier that must accept every valid solution and reject invalid ones. We introduce VerifierBench, a benchmark of 222 tasks from six agent benchmarks spanning tool-call, state-based, and code verification, with 4,993 hidden test cases that include alternative valid solutions and attacks; Verifier4Verifier (V4V), a six-check audit, screens its source verifiers and test suites. Across 19 models in a common agent harness, normalized balanced accuracy ranges from 10.6 to 62.1, with generated verifiers consistently rejecting invalid solutions more reliably than they accept valid ones. This apparent strength can mask overly restrictive verification: most false rejections in the analyzed records come from verifiers that accept no tested solution to a task. Case studies reveal unsupported assumptions about solution formats, tool use, and code changes that exclude valid solutions. These errors survive self-testing because agents test solutions that share the verifier's mistaken assumptions, or submit verifiers without confirming that any correct solution passes. These findings suggest testing both whether a verifier accepts a correct solution and whether it accepts other solutions permitted by the task. The project page and dataset are publicly available.

  • 7 authors
·
Oct 18 2

MEDVISTAGYM: A Scalable Training Environment for Thinking with Medical Images via Tool-Integrated Reinforcement Learning

Vision language models (VLMs) achieve strong performance on general image understanding but struggle to think with medical images, especially when performing multi-step reasoning through iterative visual interaction. Medical VLMs often rely on static visual embeddings and single-pass inference, preventing models from re-examining, verifying, or refining visual evidence during reasoning. While tool-integrated reasoning offers a promising path forward, open-source VLMs lack the training infrastructure to learn effective tool selection, invocation, and coordination in multi-modal medical reasoning. We introduce MedVistaGym, a scalable and interactive training environment that incentivizes tool-integrated visual reasoning for medical image analysis. MedVistaGym equips VLMs to determine when and which tools to invoke, localize task-relevant image regions, and integrate single or multiple sub-image evidence into interleaved multimodal reasoning within a unified, executable interface for agentic training. Using MedVistaGym, we train MedVistaGym-R1 to interleave tool use with agentic reasoning through trajectory sampling and end-to-end reinforcement learning. Across six medical VQA benchmarks, MedVistaGym-R1-8B exceeds comparably sized tool-augmented baselines by 19.10% to 24.21%, demonstrating that structured agentic training--not tool access alone--unlocks effective tool-integrated reasoning for medical image analysis.

  • 9 authors
·
Jan 11

From Traces to Agentic Worlds: Agentic Language World Models for Interactive Environment Simulation

Realistic environment replicas are increasingly valuable for training and evaluating LLM agents, yet the original systems may be inaccessible or impractical to reproduce. We explore agentic language world modeling: rather than rebuilding an executable environment, a world model agent serves as the environment for a task agent and supports faithful and stateful simulation. We instantiate this paradigm with Trace2Env, a learning-free framework for settings where the original system is unavailable but historical interaction traces remain accessible. Trace2Env reconstructs these traces into a reusable environment worldbook containing environment schemas, grounded evidence, and induced behavioral knowledge. At runtime, the world model agent actively consults the worldbook together with persistent episodic state to infer each action's observation and lasting state effects. Across nine environments, Trace2Env improves both next-observation fidelity and long-horizon interaction consistency over conventional prompt-based LWMs. In multi-turn interaction, task agent actions generated against Trace2Env remain valid more often when replayed in the real environment, indicating that its simulated dynamics better preserve the consequences of earlier actions across successive turns. These results establish agentic language world modeling as an alternative direction for building realistic environment replicas without reconstructing the original executable system.

Octopus: Embodied Vision-Language Programmer from Environmental Feedback

Large vision-language models (VLMs) have achieved substantial progress in multimodal perception and reasoning. Furthermore, when seamlessly integrated into an embodied agent, it signifies a crucial stride towards the creation of autonomous and context-aware systems capable of formulating plans and executing commands with precision. In this paper, we introduce Octopus, a novel VLM designed to proficiently decipher an agent's vision and textual task objectives and to formulate intricate action sequences and generate executable code. Our design allows the agent to adeptly handle a wide spectrum of tasks, ranging from mundane daily chores in simulators to sophisticated interactions in complex video games. Octopus is trained by leveraging GPT-4 to control an explorative agent to generate training data, i.e., action blueprints and the corresponding executable code, within our experimental environment called OctoVerse. We also collect the feedback that allows the enhanced training scheme of Reinforcement Learning with Environmental Feedback (RLEF). Through a series of experiments, we illuminate Octopus's functionality and present compelling results, and the proposed RLEF turns out to refine the agent's decision-making. By open-sourcing our model architecture, simulator, and dataset, we aspire to ignite further innovation and foster collaborative applications within the broader embodied AI community.

  • 11 authors
·
Oct 12, 2023 4

Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraft

Many reinforcement learning environments (e.g., Minecraft) provide only sparse rewards that indicate task completion or failure with binary values. The challenge in exploration efficiency in such environments makes it difficult for reinforcement-learning-based agents to learn complex tasks. To address this, this paper introduces an advanced learning system, named Auto MC-Reward, that leverages Large Language Models (LLMs) to automatically design dense reward functions, thereby enhancing the learning efficiency. Auto MC-Reward consists of three important components: Reward Designer, Reward Critic, and Trajectory Analyzer. Given the environment information and task descriptions, the Reward Designer first design the reward function by coding an executable Python function with predefined observation inputs. Then, our Reward Critic will be responsible for verifying the code, checking whether the code is self-consistent and free of syntax and semantic errors. Further, the Trajectory Analyzer summarizes possible failure causes and provides refinement suggestions according to collected trajectories. In the next round, Reward Designer will further refine and iterate the dense reward function based on feedback. Experiments demonstrate a significant improvement in the success rate and learning efficiency of our agents in complex tasks in Minecraft, such as obtaining diamond with the efficient ability to avoid lava, and efficiently explore trees and animals that are sparse in the plains biome.

  • 10 authors
·
Dec 14, 2023

CAMEL: Continuous Action Masking Enabled by Large Language Models for Reinforcement Learning

Reinforcement learning (RL) in continuous action spaces encounters persistent challenges, such as inefficient exploration and convergence to suboptimal solutions. To address these limitations, we propose CAMEL, a novel framework integrating LLM-generated suboptimal policies into the RL training pipeline. CAMEL leverages dynamic action masking and an adaptive epsilon-masking mechanism to guide exploration during early training stages while gradually enabling agents to optimize policies independently. At the core of CAMEL lies the integration of Python-executable suboptimal policies generated by LLMs based on environment descriptions and task objectives. Although simplistic and hard-coded, these policies offer valuable initial guidance for RL agents. To effectively utilize these priors, CAMEL employs masking-aware optimization to dynamically constrain the action space based on LLM outputs. Additionally, epsilon-masking gradually reduces reliance on LLM-generated guidance, enabling agents to transition from constrained exploration to autonomous policy refinement. Experimental validation on Gymnasium MuJoCo environments demonstrates the effectiveness of CAMEL. In Hopper-v4 and Ant-v4, LLM-generated policies significantly improve sample efficiency, achieving performance comparable to or surpassing expert masking baselines. For Walker2d-v4, where LLMs struggle to accurately model bipedal gait dynamics, CAMEL maintains robust RL performance without notable degradation, highlighting the framework's adaptability across diverse tasks. While CAMEL shows promise in enhancing sample efficiency and mitigating convergence challenges, these issues remain open for further research. Future work aims to generalize CAMEL to multimodal LLMs for broader observation-action spaces and automate policy evaluation, reducing human intervention and enhancing scalability in RL training pipelines.

  • 4 authors
·
Feb 17, 2025

The Path Matters: Evaluating Small Language Models Beyond Answer Accuracy in KGQA

Small language models (SLMs) are increasingly paired with knowledge graphs (KGs), yet end-to-end KG question answering conflates graph access, search, navigation, reasoning, and answer generation. This coupling makes it difficult both to determine whether an SLM can faithfully execute the reasoning path implied by a question and to attribute failures to navigation rather than to other stages of the pipeline. We isolate this capability by employing the THESEUS navigation and traceability framework and using frozen, off-the-shelf SLMs as local action policies. At each hop, the environment exposes the legal outgoing graph actions, and the model selects one executable graph action and decides whether to stop, without task-specific parameter updates, model-controlled beam search, or free-form answer generation. This controlled setting allows us to evaluate terminal-answer accuracy with Hits@1 together with path fidelity, using Path Edit Distance (PED) as the primary trajectory metric. Across the Kinship and MQuAKE-ST KGQAs, similarly sized local models differ substantially in answer accuracy and path fidelity, with the two metrics sometimes favoring different models. This model-dependent behavior also extends to prompting, as a single demonstrated trajectory can improve or degrade navigation depending on the model. These results motivate evaluating SLM graph reasoning beyond endpoint accuracy alone.

Agentic Jigsaw Interaction Learning for Enhancing Visual Perception and Reasoning in Vision-Language Models

Although current large Vision-Language Models (VLMs) have advanced in multimodal understanding and reasoning, their fundamental perceptual and reasoning abilities remain limited. Specifically, even on simple jigsaw tasks, existing VLMs perform near randomly, revealing deficiencies in core perception and reasoning capabilities. While high-quality vision-language data can enhance these capabilities, its scarcity and limited scalability impose significant constraints. To address this, we propose AGILE, an Agentic jiGsaw Interaction Learning for Enhancing visual perception and reasoning in VLMs. AGILE formulates jigsaw solving as an interactive process, enabling the model to progressively engage with the environment. At each step, the model generates executable code to perform an action based on the current state, while the environment provides fine-grained visual feedback to guide task completion. Through this iterative cycle of observation and interaction, the model incrementally improves its perceptual and reasoning capabilities via exploration and feedback. Experimental results show that AGILE not only substantially boosts performance on jigsaw tasks of varying complexity (e.g., increasing accuracy from 9.5% to 82.8% under the 2 times 2 setting) but also demonstrates strong generalization across 9 general vision tasks, achieving an average improvement of 3.1%. These results indicate notable enhancements in both perceptual and reasoning abilities. This work opens a new avenue for advancing reasoning and generalization in multimodal models and provides an efficient, scalable solution to the scarcity of multimodal reinforcement learning data. The code and datasets is available at https://github.com/yuzeng0-0/AGILE .

  • 12 authors
·
Oct 1, 2025 3

PLE: Physical-Engineering's Last Exam

Frontier language models now score above 90% on popular knowledge benchmarks and are increasingly deployed as agents that carry out multi-hour professional work. Yet no existing benchmark tests whether they can perform the real-world, economically valuable work of a professional physical engineer, such as modelling physics and legal code requirements across a multi-format project corpus, optimising material and installation costs, and issuing 2D/3D engineering design packages that a licensed reviewer would sign off on. Existing engineering benchmarks focus on textbook question answering, isolated tool calls or self-contained toy design problems. As a result, most of these benchmarks are already saturated by leading agents and solving them is far away from delivering real engineering design. We introduce PLE, a benchmark of 85 long-horizon, agentic tasks in professional physical engineering consisting of electrical, civil, structural and mechanical engineering, where solving a task means completing a realistic, billable engineering deliverable. PLE combines two complementary curation paths. Expert-Authored tasks are created end to end by practising engineers from a professional data provider's expert pool. Co-Authored tasks start from problem statements written by practising engineers; an adversarial Creator-Solver agent pipeline constructs each task's realistic project environment, executable grader and reference deliverables before sending them to expert engineers for validation and difficulty intensification. We evaluate a variety of frontier LLMs under seven publicly available agent harnesses. Even the strongest configuration reaches a mean score of only 50.6%, while spending 27M tokens and 63 minutes per task on average, demonstrating the substantial gap between current agents and autonomous physical engineering design.

  • 13 authors
·
Oct 20

BIRD-INTERACT: Re-imagining Text-to-SQL Evaluation for Large Language Models via Lens of Dynamic Interactions

Large language models (LLMs) have demonstrated remarkable performance on single-turn text-to-SQL tasks, but real-world database applications predominantly require multi-turn interactions to handle ambiguous queries, execution errors, and evolving user requirements. Existing multi-turn benchmarks fall short by treating conversation histories as static context or limiting evaluation to read-only operations, failing to reflect production-grade database assistant challenges. We introduce BIRD-INTERACT, a benchmark that restores this realism through: (1) a comprehensive interaction environment coupling each database with a hierarchical knowledge base, metadata files, and a function-driven user simulator, enabling models to solicit clarifications, retrieve knowledge, and recover from errors without human supervision; (2) two evaluation settings consisting of a pre-defined conversational protocol (c-Interact) and an open-ended agentic setting (a-Interact) where models autonomously decide when to query the user simulator or explore the environment; (3) a challenging task suite covering the full CRUD spectrum for business-intelligence and operational use cases, guarded by executable test cases. Each task features ambiguous and follow-up sub-tasks requiring dynamic interaction. The suite comprises BIRD-INTERACT-FULL (600 tasks, up to 11,796 interactions) for comprehensive performance assessment, and BIRD-INTERACT-LITE (300 tasks with simplified databases) for detailed behavioral analysis and rapid method development. Our empirical results highlight BIRD-INTERACT's difficulty: GPT-5 completes only 8.67% of tasks in c-Interact and 17.00% in a-Interact. Analysis via memory grafting and Interaction Test-time Scaling validates the importance of effective interaction for complex, dynamic text-to-SQL tasks.

birdsql The BIRD Team
·
Oct 6, 2025 2

OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments

Autonomous agents that accomplish complex computer tasks with minimal human interventions have the potential to transform human-computer interaction, significantly enhancing accessibility and productivity. However, existing benchmarks either lack an interactive environment or are limited to environments specific to certain applications or domains, failing to reflect the diverse and complex nature of real-world computer use, thereby limiting the scope of tasks and agent scalability. To address this issue, we introduce OSWorld, the first-of-its-kind scalable, real computer environment for multimodal agents, supporting task setup, execution-based evaluation, and interactive learning across various operating systems such as Ubuntu, Windows, and macOS. OSWorld can serve as a unified, integrated computer environment for assessing open-ended computer tasks that involve arbitrary applications. Building upon OSWorld, we create a benchmark of 369 computer tasks involving real web and desktop apps in open domains, OS file I/O, and workflows spanning multiple applications. Each task example is derived from real-world computer use cases and includes a detailed initial state setup configuration and a custom execution-based evaluation script for reliable, reproducible evaluation. Extensive evaluation of state-of-the-art LLM/VLM-based agents on OSWorld reveals significant deficiencies in their ability to serve as computer assistants. While humans can accomplish over 72.36% of the tasks, the best model achieves only 12.24% success, primarily struggling with GUI grounding and operational knowledge. Comprehensive analysis using OSWorld provides valuable insights for developing multimodal generalist agents that were not possible with previous benchmarks. Our code, environment, baseline models, and data are publicly available at https://os-world.github.io.

  • 17 authors
·
Apr 11, 2024 1

Gym-Anything: Turn any Software into an Agent Environment

Computer-use agents hold the promise of assisting in a wide range of digital economic activities. However, current research has largely focused on short-horizon tasks over a limited set of software with limited economic value, such as basic e-commerce and OS-configuration tasks. A key reason is that creating environments for complex software requires significant time and human effort, and therefore does not scale. To address this, we introduce Gym-Anything, a framework for converting any software into an interactive computer-use environment. We frame environment creation itself as a multi-agent task: a coding agent writes setup scripts, downloads real-world data, and configures the software, while producing evidence of correct setup. An independent audit agent then verifies evidence for the environment setup against a quality checklist. Using a taxonomy of economically valuable occupations grounded in U.S. GDP data, we apply this pipeline to 200 software applications with broad occupational coverage. The result is CUA-World, a collection of over 10K long-horizon tasks spanning domains from medical science and astronomy to engineering and enterprise systems, each configured with realistic data along with train and test splits. CUA-World also includes CUA-World-Long, a challenging long-horizon benchmark with tasks often requiring over 500 steps, far exceeding existing benchmarks. Distilling successful trajectories from the training split into a 2B vision-language model outperforms models 2times its size. We also apply the same auditing principle at test time: a separate VLM reviews completed trajectories and provides feedback on what remains, improving Gemini-3-Flash on CUA-World-Long from 11.5% to 14.0%. We release all code, infrastructure, and benchmark data to facilitate future research in realistic computer-use agents.

  • 3 authors
·
Apr 6

ProgramGym: Scaling Training Environments for Long-Horizon Program Reproduction Agents

Coding agents are increasingly used to build programs from scratch as software engineers do rather than to resolve issues within a repository or to generate a repository from a given requirements document. However, scalable verifiable training environments that force agents to discover what is required and to decide how the system should be designed remain scarce. Moreover, existing agent workflows also cannot sustain long-horizon development in which the agent explores the reference program before implementation. To address these challenges, we introduce ProgramGym, a framework consisting of Program-Env and Program-Agent for scalable training environments of long-horizon program reproduction agents. Specifically, Program-Env constructs verifiable training environments from repositories through a feedback-driven loop that repairs runtime sandbox builds and the quality of black-box tests. Using this novel pipeline, we obtain 1,648 training environments spanning C, C++, Go, and Rust. Program-Agent combines a role-isolated workflow of analysis, implementation, and review with revision management for compilation checks and failure recovery. Experiments on ProgramBench show that both Program-Env and Program-Agent improve performance on program reproduction. Fine-tuning on trajectories with these constructed environments raises the performance of Qwen3.8-27B from 34.87% to 42.84%. Program-Agent further raises the base and SFT models to 55.71% and 56.25%, both exceeding some flagship models. We will release the ProgramGym to support further research on coding agents that build programs from scratch.

ProgramGym ProgramGym
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Oct 8 2

HANDBOOK.md: A Benchmark for Long-Context Agentic Instruction Following

Language-model agents are increasingly deployed under standing instructions: a system prompt, a policy file, or a skills document is placed in context, and the agent is trusted to let that document govern every action that follows. Existing benchmarks rarely test this deployment pattern directly; they measure whether an agent can complete a task, not whether a long, binding policy document constrains its behavior over an extended tool-use horizon. We present HANDBOOK_md, a benchmark of 65 agentic tasks modeled on how employees follow company handbooks. Each task places an agent in a self-contained company environment (a file workspace with mock email, chat, calendar, issue-tracking, and commerce services exposed over the Model Context Protocol) and instructs it to carry out routine professional work governed by an expert-written standard operating procedure of 20-124 pages. Tasks span five domains (finance, medical billing, insurance, logistics, and HR) and 10 fictional companies. To resist memorization, every task modifies one of 10 base handbooks, altering the specific rules and thresholds on which grading depends, so no two tasks share the same set of policies. Grading is fully deterministic: each task carries a rubric of programmatic criteria (824 in total) that check both that required actions occurred and that prohibited actions did not. Under strict grading, where a trial passes only if every criterion is satisfied, the strongest evaluated model passes 36.2% of trials, and most frontier models remain below 25%. Failures follow consistent patterns: agents let a plausible but unauthorized in-environment request override the standing policy, perform a required check and then act against its result, lose rule details over long horizons, and report compliance they did not achieve. We release the tasks, environments, and evaluation harness.

  • 7 authors
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Aug 2

OR-Space: A Full-Lifecycle Workspace Benchmark for Industrial Optimization Agents

Large language model (LLM) agents are increasingly used to assist with operations research (OR) modeling, yet existing OR-oriented benchmarks often reduce evaluation to one-shot translation from a self-contained problem statement into a mathematical formulation or solver program. Such settings abstract away two characteristics of real industrial OR workflows: persistent multi-artifact workspaces and multi-stage task lifecycles. We introduce OR-Space, a full-lifecycle workspace benchmark for evaluating industrial optimization agents across model construction, model revision, and grounded explanation. Each instance is an executable workspace containing business documents, structured data, optional code artifacts, solver outputs, and task-specific evaluators distributed across interdependent files. OR-Space defines three task modes: Build, where agents construct solver-ready optimization models from heterogeneous artifacts; Revise, where agents modify existing models under changing requirements or solver feedback while preserving valid prior logic; and Explain, where agents answer grounded questions about solutions, constraints, and business implications using evidence spread across workspace artifacts. By combining persistent workspaces with lifecycle-oriented tasks, OR-Space evaluates whether agents can perform reliable optimization work beyond end-to-end text generation. We describe the benchmark design, evaluation protocol, and quality-control pipeline, and position OR-Space as a benchmark for studying the reliability, failure modes, and practical readiness of LLM agents in industrial OR workflows.

EnvSched: Environment-Aware Scheduling for Rollout-Efficient Agent Reinforcement Learning

As executable environments for language agents scale, generating and verifying their rollouts becomes increasingly expensive. Under finite rollout budgets, this raises an important question: can data management at the environment level make agentic reinforcement learning (RL) more efficient by organizing, evaluating, and scheduling task instances together with the environments that determine their tools, states, transitions, and verification? To address this question, we introduce EnvSched (Environment-aware Scheduling), an online scheduler that learns from rollout history. EnvSched assigns scheduling value through two complementary modeling choices: exploitation prioritizes tasks likely to provide informative reward differences, while coverage spreads each batch across underobserved environments and interaction patterns. EnvSched organizes environment--task pairs as nodes in a dual-relation graph, with within-environment edges capturing task semantics and shared tool, state, and verifier structure, and cross-environment edges capturing abstract execution and reward topology. By propagating historical rollout statistics along both edge types, it predicts within-task reward variance. These predictions guide a scheduler that allocates each batch to tasks with high predicted reward variance and underobserved environments and tasks. Environment quotas and a similarity penalty further limit concentration and redundancy, yielding informative and diverse batches without additional pilot rollouts. In RL on Qwen3-8B, EnvSched achieves an average score of 48.81 across BFCL-v3, tau-Bench, and ACEBench-Agent after 40 training steps, exceeding the highest score attained by random task selection after 120 steps. It also improves downstream performance across model sizes at the same training budget.

  • 12 authors
·
Oct 26

EnvLunch: The Environment as a Free Lunch for Learning to Interact

For agentic data analysis, language-model agents often require a large number of annotated tasks to learn how to interact effectively with executable environments (i.e., databases). While high-quality annotated tasks require heavy manual effort, an executable environment already provides rich interaction structure and verifiable outcomes. In this sense, the environment itself offers a free lunch, an additional set of verifiable tasks that require no human annotation. We propose EnvLunch, a warm-up stage that turns this environmental signal into agent training without human-written or model-generated task descriptions, before downstream agentic reinforcement learning. EnvLunch samples valid action trajectories, executes them to obtain final observations, and trains an agent to recover a functionally equivalent trajectory given only its final observation. This label-free warm-up enables the model to outperform the baseline by over 9 points on average across all downstream training budgets, and with few labels, the baseline needs 8 to 32 times as many annotated examples to match the accuracy that the EnvLunch model reaches at its smallest training budget. Letting the environment alone define the task yields a larger gain than having the model write its own tasks over the same environments, and this warm-up also improves fine-tuning on benchmarks beyond data analysis. EnvLunch therefore saves annotated tasks and provides a better starting point for fine-tuning agentic models when such tasks are limited.

OS-Helix: Unifying GUI Interaction and Code Execution in Native Computer-Using Agents

Real desktop automation is neither purely visual nor purely programmatic. Agents must understand user-facing interfaces while efficiently manipulating files, scripts, and system state. However, native GUI/code coordination cannot be obtained by prompt-level tool composition. In our preliminary experiments, naively adding a code tool degrades a GUI agent, revealing that GUI/code routing must be internalized through training on high-quality hybrid data. We present OS-Helix, an end-to-end trained multimodal computer-using agent that unifies GUI actions and code execution in one action space. To construct the required supervision, we introduce application-artifact composition, pairing desktop applications with authentic file artifacts to instantiate executable Ubuntu states, and a decoupled instruction/evaluator generation pipeline that produces environment-grounded tasks whose final states can be verified regardless of the solution modality. We cold-start the policy with SFT on filtered hybrid data and further improve it through online RL in live desktop environments. For RL, we propose Step-balanced GSPO, which aggregates importance weight by action step rather than raw assistant tokens to prevent long code actions from dominating heterogeneous-action optimization. On OSWorld-Verified, OS-Helix-27B and OS-Helix-35B-A3B achieve relative improvements of 35.0% and 33.7% over their matched Qwen3.5 hybrid baselines, while OS-Helix-27B-RL further improves by 42.9% to reach 66.44% success. Ablations provide evidence consistent with contributions from learned GUI/code coordination, scalable verifiable supervision, and action step balanced optimization, while demonstrating cross-platform transfer on WindowsAgentArena. Our project homepage is at https://os-copilot.github.io/OS-Helix/.

VibeMemBench: Evaluating Memory Systems for Coding Agents on Real Repository Coding Tasks

Coding agents operate on real repository coding tasks, and persistent memory systems promise to reuse experience across tasks. Yet existing evaluations do not show whether those systems improve executable repository work. Repository benchmarks test code changes but do not isolate memory, while memory benchmarks score recall without measuring downstream coding outcomes. We introduce VibeMemBench, a benchmark for evaluating memory systems on 111 coding targets from 90 SWE-rebench V2 repositories and 3,634 history trajectories from the target repositories. The targets follow the SWE benchmark style and cover bug fixes, feature requests, interface changes, and configuration work. An agent edits each target codebase under a declared memory condition. Executable tests decide task resolution. Each target is retained only when injected history experience improves its executable outcome in a reference setting, so every target carries a prior experience whose usefulness is verified by execution in that setting. The frozen verified experience is then transferred to five held-out solvers. Direct injection raises observed task resolution on four of them by 1.1 to 4.5 percentage points while lowering agent steps on all five. Yet when four existing memory systems must construct and retrieve experience from the same history, eleven of twelve solver and system pairings fail to exceed the matched memory-off baseline. VibeMemBench exposes the gap between the useful experience that repository history holds and the experience existing memory systems deliver for repository coding tasks.

  • 10 authors
·
Sep 19

EnvBench: A Benchmark for Automated Environment Setup

Recent advances in Large Language Models (LLMs) have enabled researchers to focus on practical repository-level tasks in software engineering domain. In this work, we consider a cornerstone task for automating work with software repositories-environment setup, i.e., a task of configuring a repository-specific development environment on a system. Existing studies on environment setup introduce innovative agentic strategies, but their evaluation is often based on small datasets that may not capture the full range of configuration challenges encountered in practice. To address this gap, we introduce a comprehensive environment setup benchmark EnvBench. It encompasses 329 Python and 665 JVM-based (Java, Kotlin) repositories, with a focus on repositories that present genuine configuration challenges, excluding projects that can be fully configured by simple deterministic scripts. To enable further benchmark extension and usage for model tuning, we implement two automatic metrics: a static analysis check for missing imports in Python and a compilation check for JVM languages. We demonstrate the applicability of our benchmark by evaluating three environment setup approaches, including a simple zero-shot baseline and two agentic workflows, that we test with two powerful LLM backbones, GPT-4o and GPT-4o-mini. The best approach manages to successfully configure 6.69% repositories for Python and 29.47% repositories for JVM, suggesting that EnvBench remains challenging for current approaches. Our benchmark suite is publicly available at https://github.com/JetBrains-Research/EnvBench. The dataset and experiment trajectories are available at https://jb.gg/envbench.

  • 5 authors
·
Mar 18, 2025

No More, No Less: Task Alignment in Terminal Agents

Terminal agents are increasingly capable of executing complex, long-horizon tasks autonomously from a single user prompt. To do so, they must interpret instructions encountered in the environment (e.g., README files, code comments, stack traces) and determine their relevance to the task. This creates a fundamental challenge: relevant cues must be followed to complete a task, whereas irrelevant or misleading ones must be ignored. Existing benchmarks do not capture this ability. An agent may appear capable by blindly following all instructions, or appear robust by ignoring them altogether. We introduce TAB (Task Alignment Benchmark), a suite of 89 terminal tasks derived from Terminal-Bench 2.1. Each task is intentionally underspecified, with missing information provided as a necessary cue embedded in a natural environmental artifact, alongside a plausible but irrelevant distractor. Solving these tasks requires selectively using the cue while ignoring the distractor. Applying TAB to ten frontier agents reveals a systematic gap between task capability and task alignment. The strongest Terminal-Bench agent achieves high task completion but low task alignment on TAB. Evaluating six prompt-injection defenses further shows that suppressing distractor execution also suppresses the cues required for task completion. These results demonstrate that task-aligned agents require selective use of environmental instructions rather than blanket acceptance or rejection.

  • 8 authors
·
May 11

Mobile GUI Agents under Real-world Threats: Are We There Yet?

Recent years have witnessed a rapid development of mobile GUI agents powered by large language models (LLMs), which can autonomously execute diverse device-control tasks based on natural language instructions. The increasing accuracy of these agents on standard benchmarks has raised expectations for large-scale real-world deployment, and there are already several commercial agents released and used by early adopters. However, are we really ready for GUI agents integrated into our daily devices as system building blocks? We argue that an important pre-deployment validation is missing to examine whether the agents can maintain their performance under real-world threats. Specifically, unlike existing common benchmarks that are based on simple static app contents (they have to do so to ensure environment consistency between different tests), real-world apps are filled with contents from untrustworthy third parties, such as advertisement emails, user-generated posts and medias, etc. ... To this end, we introduce a scalable app content instrumentation framework to enable flexible and targeted content modifications within existing applications. Leveraging this framework, we create a test suite comprising both a dynamic task execution environment and a static dataset of challenging GUI states. The dynamic environment encompasses 122 reproducible tasks, and the static dataset consists of over 3,000 scenarios constructed from commercial apps. We perform experiments on both open-source and commercial GUI agents. Our findings reveal that all examined agents can be significantly degraded due to third-party contents, with an average misleading rate of 42.0% and 36.1% in dynamic and static environments respectively. The framework and benchmark has been released at https://agenthazard.github.io.

OmniaBench: Benchmarking General AI Agents Across Diverse Scenarios

Large language models are increasingly evolving from text generators into general agents capable of understanding user requests, invoking external tools, and completing complex tasks through interaction. However, existing agent benchmarks often focus on limited scenarios, tool ecosystems, or interaction formats, making it difficult to systematically characterize model capabilities across heterogeneous application settings. We introduce OmniaBench, a benchmark for evaluating general agents across diverse scenarios with explicit state spaces. We derive application-oriented scenario knowledge from app stores, product documents, industry resources, Web retrieval, and human refinement, forming a hierarchical taxonomy that spans ToC, ToB and ToE with 90 level-1 and 354 level-2 domains. Based on this taxonomy, we construct executable environments and synthesize single-turn and multi-turn tasks through four complementary routes: DAG, DAG-S, Solver, and Program. OmniaBench further introduces a ten-dimensional capability taxonomy and eight compositional atomic difficulty factors to support fine-grained evaluation and analysis. The resulting dataset contains 1,431 tasks, together with a challenging subset of 644 tasks designed to reduce evaluation cost and mitigate potential contamination of the full set after public release. The bench presents substantial challenges to current frontier models, with even Claude-Sonnet-5 and GPT-5.6-Sol achieving Overall Pass@1 scores of only 58.54 and 57.14, respectively. Further analyses reveal clear differences across domains and capabilities, as well as persistent limitations in planning, constraint maintenance, and adaptive correction. OmniaBench provides a broad and diagnostic benchmark for characterizing the capability boundaries of general agents.

  • 16 authors
·
Jul 15

Beyond NL2Code: A Structured Survey of Multimodal Code Intelligence

While Large Language Models (LLMs) have substantially advanced text-to-code synthesis, many real programming tasks specify intent through visual artifacts such as screenshots, charts, vector drawings, videos, and interactive states. These tasks require models to connect visual perception to executable programs, because correctness depends not only on syntax but also on layout, data semantics, interaction behavior, and domain-specific constraints that apply after execution. This survey examines Multimodal Code Intelligence, covering systems that generate, edit, refine, or reason with code under visually grounded inputs and outputs. We first formulate the field by the role that code plays in each task, distinguishing code as a rendered artifact, an editable symbolic structure, a scientific representation, an intermediate reasoning trace, or an executable policy or tool interface. We then organize benchmarks and methods into four domains: Graphical User Interface, Scientific Visualization, Structured Graphics, and Frontier Tasks and Frameworks. This taxonomy connects mature artifact-generation problems to emerging agentic and unified settings and allows us to compare how different tasks treat evidence of correctness. Looking ahead, we argue that future research may benefit from four verification-centered directions. Multi-signal validation can combine complementary evidence of correctness, multi-state verification can test behavior across execution trajectories, cross-task transfer testing can probe reusable visual-code skills, and verifiable agent traces can reveal whether agent actions are grounded in visual evidence. Together, these directions may move this field from single-output imitation toward evidence-grounded executable systems. An ongoing project and resources are available on https://github.com/xjywhu/Awesome-Multimodal-LLM-for-Code{GitHub}.

  • 19 authors
·
Jun 15 2

Terminal Agents: A Survey of AI Agents in Command-Line Environments

Large language model agents increasingly act through terminals, yet existing surveys disperse terminal-mediated behavior across software engineering, tool use, and computer-use research. We regard terminal agents as systems whose dominant progress-bearing action--observation loop is mediated by terminal command execution, textual feedback, and stateful environment interaction. Using terminal-mediated execution as an organizing lens, this survey establishes workload-level boundaries and connects system architecture, competence acquisition, and evaluation through a seven-dimensional terminal competence profile. Our synthesis shows that realized behavior is jointly shaped by the model, interface, harness, runtime, and environment. Executable trajectories ground learning in action consequences, verification, and recovery, whereas prevailing evaluations emphasize final outcomes and expose process quality, recovery, and governance unevenly. Bounded fixed-condition diagnostics illustrate two implications: benchmark families expose different process signals, and matched system comparisons reveal benchmark-dependent performance and limits of component attribution. These findings motivate explicit reporting of system and runtime conditions, supported by replayable traces and process-level evidence. The framework provides a unified basis for studying terminal-mediated agency across software engineering and emerging application domains.

  • 12 authors
·
Aug 19

GUI-HARVEST: Self-Improving GUI Agents through Evidence-Driven Harness Evolution

The executable harness surrounding a GUI model determines how observations are assembled, actions are executed, and verification, recovery, and termination are controlled. Compared with harness optimization for non-GUI agents, automatically optimizing this harness poses three coupled challenges: reconciling model intent with observed visual effects, diagnosing failures under variable execution outcomes, and identifying recurrent failure patterns across tasks and translating them into reusable runtime changes. We introduce GUI-HARVEST, an automatic harness optimizer that enables self-improving GUI agents with frozen backbone models. First, to ground diagnosis in observed action effects, it aligns model outputs and executed actions with before-and-after screenshots, tying findings to specific interface transitions. Second, to account for execution variability, it treats repeated runs of the same task as a joint evidence unit, using within-task comparisons to locate outcome-relevant behavioral differences. Third, it consolidates verified findings across tasks into recurring failure patterns, maps them to bounded source-code edits with predictions recorded before evaluation, and checks the predicted behavioral effects alongside task performance through repeated execution. Experiments on OSWorld-Verified show consistent held-out gains across six general-purpose open, GUI-specialized open, and proprietary backbone models; Qwen3-VL-32B-Instruct gains 12.33 points on the full suite. Frozen-harness transfer improves GPT-5 by 13.87 percentage points on WindowsAgentArena at 50 steps without further optimization. With the same backbone and initial harness, GUI-HARVEST outperforms Self-Harness and Meta-Harness, suggesting that GUI-specific diagnosis and validation help harness improvements generalize to unseen tasks. The code is available at https://github.com/GaryYang12345/GUI-HARVEST.

Beyond Function Calling: Benchmarking Tool-Using Agents under Tool-Environment Unreliability

Large language models are increasingly deployed as agents that solve tasks by interacting with external tool environments. Although recent tool-use benchmarks increasingly cover complex task settings, they still largely assume clean, stable, and trustworthy tool environments, leaving tool-environment unreliability insufficiently examined. We introduce ToolBench-X, a benchmark for evaluating agents under recoverable reliability hazards. ToolBench-X contains executable multi-step tasks across diverse domains and sequential, parallel, and mixed workflows, each paired with deterministic tools and a canonical final answer for automatic evaluation. Starting from clean tool environments, ToolBench-X injects five structured hazard types: Specification Drift, Invocation Error, Execution Failure, Output Drift, and Cross-source Conflict. Crucially, each injected instance remains solvable through at least one valid recovery path, such as retrying, fallback, verification, or cross-checking. Experiments reveal a substantial reliability gap: agents that perform well with reliable tools often fail under recoverable hazards. Further analysis shows that failures are driven less by tool-use volume or inference budget than by limited hazard diagnosis and ineffective recovery. Targeted recovery hints recover many failed tasks, while test-time scaling yields more limited gains. These results suggest that tool-use evaluation should move beyond function-call accuracy toward task completion under unreliable tool environments. The code and data is available at https://github.com/Foreverskyou/ToolBench-X.

  • 3 authors
·
Jun 23

What Makes a Good Terminal-Agent Benchmark Task: A Guideline for Adversarial, Difficult, and Legible Evaluation Design

Terminal-agent benchmarks have become a primary signal for measuring the coding and system-administration capabilities of large language models. As the market for evaluation environments grows, so does the pressure to ship tasks quickly, often without thorough adversarial review of the verification logic. This paper is a guideline for writing good benchmark tasks, drawn from over a year of contributing to and reviewing tasks for Terminal Bench. Most people write benchmark tasks the way they write prompts. They shouldn't. A prompt is designed to help the agent succeed; a benchmark is designed to find out if it can. We argue that good tasks are adversarial, difficult, and legible, and that a large class of common failure modes -- AI-generated instructions, over-prescriptive specifications, clerical difficulty, oracle solutions that assume hidden knowledge, tests that validate the wrong things, and reward-hackable environments -- are predictable consequences of treating task authoring as prompt authoring. We catalog these failure modes, argue that real difficulty is conceptual rather than environmental, and discuss recent empirical evidence that over 15% of tasks in popular terminal-agent benchmarks are reward-hackable. We hope this serves as a useful reference for benchmark maintainers, task contributors, and researchers using benchmark scores as evidence.

  • 1 authors
·
Apr 29

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments

Game engines provide real-time simulation, rendering, physics, interaction, networking, and asset pipelines, making them valuable not only for games but also for 3D applications in healthcare, robotics, architecture, manufacturing, and related domains. Because game development is where these systems are most mature and publicly available, it offers a practical testbed for evaluating coding agents that must modify C++ code within stateful, interactive, real-time systems. We present GameEngineBench, a benchmark for evaluating coding agents on scoped C++ implementation tasks inside Unreal Engine 5 projects, built from nine real-world game repositories. The evaluation set consists of 110 tasks spanning gameplay mechanics, multiplayer behavior, AI and world orchestration, animation and movement, UI and session code, loading behavior, online-service integration, persistence, data serialization, XR behavior, and rendering-oriented plugins. These tasks require models to make native C++ changes that compile and satisfy behavioral tests within executable Unreal Engine projects. Across twelve evaluated configurations, the strongest model reaches 55.5\% pass@1, while 31 tasks remain unsolved by every configuration. Our results demonstrate that frontier coding agents continue to struggle with deeply integrated C++ development for real-time interactive software, highlighting game-engine benchmarks as a valuable complement to existing software engineering evaluations.

  • 8 authors
·
Jul 14

MMAU: A Holistic Benchmark of Agent Capabilities Across Diverse Domains

Recent advances in large language models (LLMs) have increased the demand for comprehensive benchmarks to evaluate their capabilities as human-like agents. Existing benchmarks, while useful, often focus on specific application scenarios, emphasizing task completion but failing to dissect the underlying skills that drive these outcomes. This lack of granularity makes it difficult to deeply discern where failures stem from. Additionally, setting up these environments requires considerable effort, and issues of unreliability and reproducibility sometimes arise, especially in interactive tasks. To address these limitations, we introduce the Massive Multitask Agent Understanding (MMAU) benchmark, featuring comprehensive offline tasks that eliminate the need for complex environment setups. It evaluates models across five domains, including teal{Tool-use}, teal{Directed Acyclic Graph (DAG) QA}, teal{Data Science and Machine Learning coding}, teal{Contest-level programming} and teal{Mathematics}, and covers five essential capabilities: orange{Understanding}, orange{Reasoning}, orange{Planning}, orange{Problem-solving}, and orange{Self-correction}. With a total of 20 meticulously designed tasks encompassing over 3K distinct prompts, MMAU provides a comprehensive framework for evaluating the strengths and limitations of LLM agents. By testing 18 representative models on MMAU, we provide deep and insightful analyses. Ultimately, MMAU not only sheds light on the capabilities and limitations of LLM agents but also enhances the interpretability of their performance. Datasets and evaluation scripts of MMAU are released at https://github.com/apple/axlearn/docs/research/mmau.

  • 24 authors
·
Jul 17, 2024 4

WindowsWorld: A Process-Centric Benchmark of Autonomous GUI Agents in Professional Cross-Application Environments

While GUI agents have shown impressive capabilities in common computer-use tasks such as OSWorld, current benchmarks mainly focus on isolated and single-application tasks. This overlooks a critical real-world requirement of coordinating across multiple applications to accomplish complex profession-specific workflows. To bridge this gap, we present a computer-use benchmark in cross-application workflows, named WindowsWorld, designed to systematically assess GUI Agents on complex multi-step tasks that mirror real-world professional activities. Our methodology uses a multi-agent framework steered by 16 occupations to generate four difficulty-level tasks with intermediate inspection, which are then refined by human review and executed in a simulated environment. The resulting benchmark contains 181 tasks with an average of 5.0 sub-goals across 17 common desktop applications, of which 78% are inherently multi-application. Experimental results of leading large models and agents show that: 1) All computer-use agents perform poorly on multi-application tasks (< 21% success rate), far below the performance of simple single-app tasks; 2) They largely fail at tasks requiring conditional judgment and reasoning across geq 3 applications, stalling at early sub-goals; 3) Low execution efficiency, where tasks often fail despite far exceeding human step limits. Code, benchmark data, and evaluation resources are available at github.com/HITsz-TMG/WindowsWorld.

  • 6 authors
·
Apr 29 2

WebArena: A Realistic Web Environment for Building Autonomous Agents

With generative AI advances, the exciting potential for autonomous agents to manage daily tasks via natural language commands has emerged. However, cur rent agents are primarily created and tested in simplified synthetic environments, substantially limiting real-world scenario representation. In this paper, we build an environment for agent command and control that is highly realistic and reproducible. Specifically, we focus on agents that perform tasks on websites, and we create an environment with fully functional websites from four common domains: e-commerce, social forum discussions, collaborative software development, and content management. Our environment is enriched with tools (e.g., a map) and external knowledge bases (e.g., user manuals) to encourage human-like task-solving. Building upon our environment, we release a set of benchmark tasks focusing on evaluating the functional correctness of task completions. The tasks in our benchmark are diverse, long-horizon, and are designed to emulate tasks that humans routinely perform on the internet. We design and implement several autonomous agents, integrating recent techniques such as reasoning before acting. The results demonstrate that solving complex tasks is challenging: our best GPT-4-based agent only achieves an end-to-end task success rate of 10.59%. These results highlight the need for further development of robust agents, that current state-of-the-art LMs are far from perfect performance in these real-life tasks, and that WebArena can be used to measure such progress. Our code, data, environment reproduction resources, and video demonstrations are publicly available at https://webarena.dev/.

  • 11 authors
·
Jul 25, 2023 4

ASIL: Replacing Screenshot-and-Click with Structured State and Semantic Actions

Powerful code agents can execute scripts, call tools, and manage files, yet many important applications remain accessible primarily through graphical user interfaces. We argue that screenshot-and-click is an inefficient interface for software-operating agents: screenshots are state-incomplete, and GUI actions are brittle, semantically weak, and poorly matched to long-horizon planning. We introduce ASIL (Agent-Software Interaction Layer), an agent-native interface that exposes software through structured JSON observations and code-executable semantic actions, realized through the deepest feasible access path for each application. We instantiate ASIL across 15 applications and a benchmark of 300 single-application and 80 multi-application tasks. ASIL reaches above 80 with closed models while executing fewer than five actions per task. Under a repaired runtime and a 50-step screenshot budget, the same tasks yield 6.6 and 26.6 strict success under screenshot-and-click control, rising to 15.0 and 53.3 on an easier OSWorld-comparable band. Against application-native interfaces on matched tasks, ASIL exceeds LibreOffice's UNO API by 28-38 strict points but only matches draw.io's MCP content contract. The structured modality also suits training: small-scale SFT raises Qwen3.5-2B from 58.0 to 72.1 and Qwen3.5-9B from 66.6 to 80.4, and resource-limited on-policy RL further raises them to 74.4 and 82.2.

  • 2 authors
·
Aug 26

Zero2Repo: Can Coding Agents Build Repositories from Scratch?

Coding agents are increasingly asked to build software rather than patch it, yet benchmarks for from-scratch repository construction are mostly limited to a single language and depend on manually curated tasks. We introduce Zero2Repo, a benchmark in which an agent receives a product requirements document, an interface contract, and an empty workspace, and must deliver a complete repository in the project's native ecosystem. Tasks are produced by a language-agnostic authoring pipeline that converts real, version-pinned open-source projects into behavioral specifications, reproducible environments, and hidden acceptance tests. Each task is validated by execution: a reference implementation derived from the upstream project must pass, and adversarial validation must show that the tests reject incorrect implementations. Evaluation runs production coding agents in isolated containers, withholds the acceptance tests until an explicit submission, and assigns a binary reward only when every test passes, with no LLM judge. The pipeline and harness make no language-specific assumptions and apply to mainstream programming ecosystems; the current release contains Python, TypeScript, Go, and C++ tasks. Even on 11 tasks drawn from repositories that frontier models have very likely seen during training, the strongest agent solves only 10, and every failing submission passes 90-99% of the hidden tests; for the two strongest agents, 67-100% of failed tests trace to a single omission or a low-frequency rule stated in the specification rather than to a missing subsystem, so each failure is a concrete target for improvement.

  • 26 authors
·
Sep 30

Terminal-Universe: Turning Agent Trajectories into Scalable Terminal Environments

As terminal-based code agents become prevalent, agent trajectories have accumulated at scale, while realistic, executable environments remain scarce. However, environments are what agent post-training actually requires: each can be re-queried into many verifiable tasks and provides execution feedback, whereas a trajectory is a single frozen demonstration. Rather than generating environments from scratch, we observe that the tool-execution history in existing trajectories exposes the structure and contents of the environments in which they ran, making it possible to reconstruct those environments from the trajectories themselves. Thus, we introduce Terminal-Universe, a framework which turns each trajectory into a reusable environment and explores it for synthesizing new tasks and continued interactions. Specifically, Terminal-Universe replays the file operations recorded in a trajectory to restore each file before the agent modified it, yielding a partial workspace; a completion agent then supplies the missing files and dependencies. On this recovered workspace, we both reconstruct the original intent task and synthesize entirely new ones. Besides, we also scale the tasks along two complementary axes: breadth and depth. For breadth, we mine directional dependency relations between related environments and synthesize cross-workspace queries spanning multiple codebases, as developers routinely do in real-world development. For depth, we extend the initial single-turn query into a multi-round session that captures iterative user feedback and requirement refinement via a user agent. Applied to public terminal agent trajectories, Terminal-Universe produces 37.3k task-sufficient environments. Supervised fine-tuning of Qwen3.5-27B on this corpus improves single-round performance on Terminal-Bench 2.1 by 11.9 points and multi-round performance on EvoCode-Bench v2 MT@4 by 13.8 points.

Qwen Qwen
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Sep 2 1

EnterpriseBench Corecraft: Training Generalizable Agents on High-Fidelity RL Environments

We show that training AI agents on high-fidelity reinforcement learning environments produces capabilities that generalize beyond the training distribution. We introduce CoreCraft, the first environment in EnterpriseBench, Surge AI's suite of agentic RL environments. CoreCraft is a fully operational enterprise simulation of a customer support organization, comprising over 2,500 entities across 14 entity types with 23 unique tools, designed to measure whether AI agents can perform the multi-step, domain-specific work that real jobs demand. Frontier models such as GPT-5.2 and Claude Opus 4.6 solve fewer than 30% of tasks when all expert-authored rubric criteria must be satisfied. Using this environment, we train GLM 4.6 with Group Relative Policy Optimization (GRPO) and adaptive clipping. After a single epoch of training, the model improves from 25.37% to 36.76% task pass rate on held-out evaluation tasks. More importantly, these gains transfer to out-of-distribution benchmarks: +4.5% on BFCL Parallel, +7.4% on Tau2-Bench Retail, and +6.8% on Tool Decathlon (Pass@1). We believe three environment properties are consistent with the observed transfer: task-centric world building that optimizes for diverse, challenging tasks; expert-authored rubrics enabling reliable reward computation; and enterprise workflows that reflect realistic professional patterns. Our results suggest that environment quality, diversity, and realism are key factors enabling generalizable agent capabilities.

  • 6 authors
·
Feb 17

ShIOEnv: A CLI Behavior-Capturing Environment Enabling Grammar-Guided Command Synthesis for Dataset Curation

Command-line interfaces (CLIs) provide structured textual environments for system administration. Explorations have been performed using pre-trained language models (PLMs) to simulate these environments for safe interaction in high-risk environments. However, their use has been constrained to frozen, large parameter models like GPT. For smaller architectures to reach a similar level of believability, a rich dataset of CLI interactions is required. Existing public datasets focus on mapping natural-language tasks to commands, omitting crucial execution data such as exit codes, outputs, and environmental side effects, limiting their usability for behavioral modeling. We introduce a Shell Input -Output Environment (ShIOEnv), which casts command construction as a Markov Decision Process whose state is the partially built sequence and whose actions append arguments. After each action, ShIOEnv executes the candidate and returns its exit status, output, and progress toward a minimal-length behavioral objective. Due to the intractable nature of the combinatorial argument state-action space, we derive a context-free grammar from man pages to mask invalid arguments from being emitted. We explore random and proximal-policy optimization (PPO)-optimized sampling of unrestricted and grammar-masked action spaces to produce four exploration strategies. We observed that grammar masking and PPO significantly improve sample efficiency to produce a higher quality dataset (maximizing the number of arguments while minimizing redundancies). Policy-generated datasets of shell input-output behavior pairs are used to fine-tune CodeT5, where we observe 85% improvements in BLEU-4 when constraining the action space to grammar productions with an additional 26% improvement when applying PPO. The ShIOEnv environment and curated command behavior datasets are released for use in future research.

  • 2 authors
·
May 23, 2025

MindForge: Teaching Small Language Models Whole-Life-Cycle Software Engineering via Source-Free Program Synthesis

Coding agents have made substantial progress on software engineering tasks that modify existing codebases, including bug fixing and feature implementation. However, constructing a complete program from scratch remains a major challenge: even the frontier models evaluated on ProgramBench fully resolve fewer than 1% of tasks. One obstacle is the lack of scalable training environments for this from-scratch setting, spanning the whole software engineering life cycle, as existing environment-construction frameworks focus only on a single phase in software development. To address this gap, we introduce MindForge, an automated pipeline that converts open-source command-line programs into source-free environments that expose only a compiled reference executable and its documentation. Using MindForge, we construct training environments from repositories disjoint from those in ProgramBench, and curate a high-quality data recipe consisting of program synthesis trajectories using GLM-5.2 as the teacher agent. Fine-tuning Qwen3.6-27B on these trajectories increases its ProgramBench average test pass rate from 37.98% to 49.51%, achieving performance comparable to substantially larger frontier models. Moreover, the fine-tuned model consistently improves over the base model across all seven unseen software engineering benchmarks, spanning long-horizon repository generation and translation, bug fixing, feature implementation, and cross-language issue resolution, with absolute gains of 31.00 points on RepoZero-C2Rust, 14.16 on DeepSWE, 10.70/4.56 on NL2Repo-Bench (with/without tests), 5.04 on SWE-bench Verified, 5.93 on SWE-bench Pro, 5.22 on SWE-bench Multilingual, and 4.94 on FeatBench.

One Success Isn't Reliability: Thinkingbox, a Sandbox and Benchmark for Agents in Stateful Business Workflows

Recent agent benchmarks increasingly ground evaluation in executable environments, from code repair to web navigation, app APIs, and function calling. Yet completing consequential work beyond code requires more than producing a plausible response or valid tool call: agents must gather missing information over multiple turns, follow domain policies, coordinate dependent tools, and realize the correct persistent state transition without collateral effects. In this paper, we introduce Thinkingbox, a sandbox for tool-agent-user interaction that provides isolated MCP-compatible tool sessions, complete execution traces, and outcome evaluation over terminal backend state. Built on this sandbox, Thinkingbox-bench contains 507 policy-conditioned workflows across numerous scenarios, including retail, hospitality, auto insurance, neobank internal IT, and consulting IT/HR support. Each attempt is evaluated by task-specific executable checks that accept valid trajectories while rejecting wrong, missing, or extra effects; designated tasks additionally check required properties of the final response. Across proprietary and open-weight models, the strongest achieves 65.36% pass@1, but only 25.25% pass^20. Moreover, many failed trials show clean termination and valid state-changing actions, showing that response or tool-call-level signals are not clear proxies for end-to-end task completion. Thinkingbox-bench reveals a large gap between occasionally finding a successful trajectory and reliably completing stateful business tasks. We release both Thinkingbox and Thinkingbox-Bench: https://github.com/microsoft/thinkingbox

microsoft Microsoft
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Aug 19 2

Speculative Forking: Turning Idle Wait into Parallel Exploration for Repository Environment Setup

Before developers can use a software project, they must first get it to run. This often requires installing the right language runtime, system packages, build tools, and test commands. Recent LLM-based agents automate environment setup by inspecting a repository, writing setup scripts, running them, and repairing the resulting errors. However, these agents still follow a sequential trial-and-error loop: they try one setup route, wait for slow commands to finish, observe the failure, and only then decide what to try next. Because environment commands often take long to run, this sequential workflow makes setup slow and limits exploration to one route at a time. We present SpecBuild, an LLM-based environment setup system designed to be both faster and more successful through speculative forking. SpecBuild explores candidate setup branches in parallel, returns the first committed environment, and discards the rest. It applies this design at two granularities: strategy-level forking explores alternative setup routes, such as different base images and dependency policies, while command-level forking predicts failures of running commands and prepares repair branches before those failures are observed. We evaluate SpecBuild on Multi-Docker-Eval, covering 334 tasks from 40 repositories and 9 programming languages. Across three backbone models, SpecBuild improves the success rate by 6.4 to 12.0 percentage points over the strongest baseline, while reducing average setup time by 22.4% to 41.6%. These results show that LLM-based environment setup need not trade speed for reliability: parallel speculative exploration can make agents both faster and more successful.

  • 11 authors
·
Oct 22

Album: executable building blocks for scientific imaging routines, from sharing to LLM-assisted orchestration

Open-source scientific software is a major driver of scientific progress, yet its development and reuse remain difficult in collaborative settings. Researchers repeatedly face four recurring challenges: discovering and reproducing existing routines, adapting them for new use cases, sharing and scaling them across collaborators, and stabilizing them with reproducible execution environments. We present Album, an open-source framework for packaging and sharing scientific routines as executable artifacts through two minimal primitives: (i) the solution, a Python-native executable entry point that combines machine-readable metadata, arguments, environment specifications, and lifecycle hooks; and (ii) the catalog, a decentralized, git-native distribution mechanism with indexed search and optional web rendering for discovery, provenance, and governance. Album uses a two-context execution model in which a host controller evaluates manifests and prepares per-solution environments, while lifecycle hooks execute inside isolated solution environments. This design supports reproducible execution, post-environment setup, and the composition of routines with incompatible dependencies. Album can be used in conjunction with LLM agents: solutions can be drafted and revised with LLM assistance, and a MCP interface exposes cataloged solutions as callable tools for tool-grounded discovery and orchestration. We evaluate Album through four realworld imaging deployments spanning interactive visualization of electron microscopy data, integration of multiple segmentation methods, the orchestration of cryo-electron tomography competition workflows, and mineral quantification pipelines. Overall, Album complements package managers, workflow systems, and container runtimes by making scientific routines executable, shareable artifacts. Documentation and examples are available at https://album.solutions.

  • 5 authors
·
Apr 20

OSWorld2.0: Benchmarking Computer Use Agents on Long-Horizon Real-World Tasks

Existing computer-use benchmarks fail to capture the realism, complexity, and long-horizon demands of real-world computer use, limiting their ability to reveal the limitations of frontier agents. We introduce OSWorld 2.0, a benchmark of 108 long-horizon computer-use workflows across everyday and professional tasks, designed to capture complex and challenging real-world phenomena. Each task represents a realistic end-to-end workflow that takes human users a median of about 1.6 hours to complete and requires an average of 318 tool calls with Claude Opus 4.7 using maximum thinking, compared with about 30 in OSWorld 1.0. OSWorld 2.0 targets challenge phenomena that are common in real workflows yet underrepresented in prior benchmarks, spanning interaction-design challenges such as streaming interaction and dynamic environments, as well as agent-pattern challenges such as cross-source reasoning, implicit-state inference, and visual-spatial precision. Tasks are grounded in authentic input artifacts and cross-referenced against realistic stateful user profile data, and include separate safety reports auditing safety-sensitive execution. Under our primary binary-completion metric at 500 steps, Claude Opus 4.8 with maximum thinking and batched tool calls scores best but still completes only 20.6% of tasks at a 54.8% partial score; GPT-5.5 is far more token-efficient yet plateaus near 13%. These results show that current agents are still far from professional-level computer use: rather than stumbling on basic GUI control or coding, they lose track of constraints, miss information that arrives mid-task, guess rather than ask the user, and skip verification, struggling most when a task hinges on hidden state they must recover.

  • 36 authors
·
Jun 27 1

ExeWorldBench: Benchmarking Code-Based Executable 3D World Modeling

Coding agents are increasingly evolving beyond reproducing what a world looks like toward constructing executable worlds that capture how a world works. This shift calls for executable world modeling, which integrates two core capabilities: world understanding, reasoning about the underlying structural, mechanical, and causal principles of a world, and executable realization, translating that understanding into a code-based system whose behavior emerges from physical interactions. However, existing benchmarks provide only fragmented evaluations centered on physical reasoning, visual fidelity, or behavioral correctness, leaving the integration of these capabilities insufficiently assessed. To bridge this gap, we introduce ExeWorldBench, to our knowledge the first benchmark to comprehensively evaluate world understanding and executable realization through code-based 3D world construction. ExeWorldBench comprises three progressively challenging tasks: Mechanism Executability, which evaluates the realization of individual mechanisms from visual observations; Compositional Executability, which extends to multi-stage systems with spatial, mechanical, and causal dependencies; and Intent-Driven Executable World Synthesis, which requires constructing executable worlds from high-level goals and physical requirements. Extensive experiments on frontier models reveal substantial limitations in executable world modeling, offering insights into the development of more physically grounded and causally coherent world construction systems.

ClashBench: Conflicts Leading Agents to Seize and Harm

As agent systems become more widely used, multiple agent sessions increasingly run alongside pre-existing user tasks in the same environment, sharing resources with limited capacity or mutually exclusive states. This creates a safety risk: when granted sufficient privileges, an agent may resolve a resource conflict by terminating or otherwise disrupting an existing task rather than reporting it. In this work, we identify and formalize this failure mode, which we term destructive resource preemption: obtaining the resources required for a requested task by terminating, overwriting, evicting, or degrading an incumbent task. To systematically study this risk, we introduce ClashBench, an executable benchmark comprising 268 validated conflict cases across 55 resource types, and evaluate 17 models through Codex, Claude Code, and OpenCode. We observe destructive preemption in 44.5% of trajectories, where the agent completes the requested task while causing the incumbent task to fail its health check. We also show that prompt-based safeguards are insufficient: an instruction to avoid affecting existing tasks reduces but does not eliminate preemption, while an instruction explicitly authorizing the agent to stop local processes increases it. More concerningly, in 31.9% of successful destructive-preemption cases, the final response mentions neither the resource conflict nor the action taken to resolve it, raising concerns about possible concealment. These findings establish destructive resource preemption as a broad safety risk in privileged agent systems and motivate stronger privilege controls, task isolation, and conflict-aware safeguards.

  • 9 authors
·
Sep 16

ClawProBench: Trace-Aware Evaluation of AI Agents with Runtime Coverage and Frozen Workplace-Style Holdouts

Agent benchmarks often evaluate only final answers even when agents run on stateful runtimes. We argue this under-specifies what is being evaluated: the proper unit is a declared model-plus-runtime configuration whose failures can occur in evidence acquisition, runtime routing, safety boundaries, or repeated execution. We present ClawProBench, a trace-aware benchmark for runtime-native agent evaluation instantiated on OpenClaw, a live agent runtime with workspace tools and native surfaces for browsing, memory, messaging, scheduling, skills, and subagents. ClawProBench defines two tracks: a 102-scenario full profile with live workspace and native-runtime routing tasks, and a frozen 68-scenario holdout with closed-world JSON output contracts for robust ranking. Trials are scored from execution traces via a safety-gated formula combining correctness, process quality, and efficiency, preserving failure evidence for audit. Our anonymous artifact includes benchmark definitions, scoring code, manifests and sanitized traces. We evaluate 68 configurations on the full profile and 37 on holdout. The top safety-gated average trace score is 0.7671. Native-runtime tasks underperform workspace-live tasks (0.5238 vs. 0.6415). On holdout, pass@k-any outperforms strict three-trial pass (0.6638 vs. 0.2890), while full-profile and holdout rankings show weak alignment (Spearman 0.1300). Rankings based purely on correctness differ substantially from process-aware, safety-gated and strict-pass views. Final-answer leaderboards may hide native-surface weaknesses, one-off successes and trace-local agent failure modes.

  • 1 authors
·
Aug 22 3

UI-Mate: Advancing Open-Weight Foundation GUI Agents with In-Context Demonstrations

Foundation GUI agents can automate complex digital tasks, but deployment is hindered by scarce and biased training data, ambiguous prompts, and unreliable execution. Routine workflows rely on user-specific tools and tacit conventions, so unstated instructions can produce arbitrary variations across runs. We present UI-Mate, a foundation GUI agent that integrates an environment-grounded training stack with in-context demonstration learning. UI-Mate makes three contributions: A Scalable Environment-Grounded Training Stack: A closed-loop data engine automates task generation, environment construction, rollout, filtering, capability balancing, SFT, and online RL across massively parallel environments via unified task-verifier bundles. In-Context Demonstration Learning: A mechanism that transforms multimodal demonstrations into flexible subtask-level workflows, follows relevant demonstrated steps, and re-plans from the live interface. OSWorkerBench Benchmark and Insights: A benchmark of 100 long-horizon office tasks across 41 applications that supports instruction-only and demonstration-guided evaluation. Its demonstration resources separate a 33-task self-demo setting, built from successful strong-agent rollouts of the same targets, from a 45-task variant-demo setting, built from human recordings of related but non-identical tasks. Experiments show that UI-Mate-27B sets a new open-weight state of the art on general computer-use benchmarks, scoring 77.0% on OSWorld-Verified and 66.2% on WindowsAgentArena. On OSWorkerBench, it reaches 41.0% strict success and 76.9% progress, outperforming its Qwen3.6-27B base by 17.7 and 24.5 points. On the 33-task self-demo subset, one demonstration raises strict success from 17.2% to 35.4% and progress from 67.9% to 81.1%, substantially improving long-horizon reliability. Project page: https://ui-mate.github.io.

World Editing: Intervening on Executable Worlds at Increasing Depth

Interactive world models are increasingly capable of generating environments and acting within them, yet deliberately editing an existing executable world remains underexplored. We formulate world editing as intervening on an existing world while preserving properties that should remain unchanged, and introduce intervention depth as an axis describing how strongly an edit couples world entities, dynamics, and systems. We instantiate this capability through industry-grade game modding and introduce IGMWorld, together with IGMBench, a benchmark of 110 tasks and over 1.1K executable state and behavioral criteria across Minecraft and Terraria. The tasks span property, entity, dynamics, and system interventions and are evaluated through deterministic executability, behavioral, preservation, and visual checks. Frontier coding agents already exhibit substantial world-editing capability: the strongest configuration solves 78.2% of tasks under a strict task-level criterion, while criterion-level performance reaches 94.8%. Reliability generally decreases with intervention depth, and this pattern persists even among tasks with similar numbers of evaluation criteria. Most failed edits still build and load successfully, suggesting that the main difficulty is making the edited world behave as requested. Visual consistency remains a separate weakness, with all evaluated configurations below 50% joint visual pass rate. These results show that world editing is a distinct capability from world generation and interaction, and that executable games provide a practical testbed for studying it.

Responsible Task Automation: Empowering Large Language Models as Responsible Task Automators

The recent success of Large Language Models (LLMs) signifies an impressive stride towards artificial general intelligence. They have shown a promising prospect in automatically completing tasks upon user instructions, functioning as brain-like coordinators. The associated risks will be revealed as we delegate an increasing number of tasks to machines for automated completion. A big question emerges: how can we make machines behave responsibly when helping humans automate tasks as personal copilots? In this paper, we explore this question in depth from the perspectives of feasibility, completeness and security. In specific, we present Responsible Task Automation (ResponsibleTA) as a fundamental framework to facilitate responsible collaboration between LLM-based coordinators and executors for task automation with three empowered capabilities: 1) predicting the feasibility of the commands for executors; 2) verifying the completeness of executors; 3) enhancing the security (e.g., the protection of users' privacy). We further propose and compare two paradigms for implementing the first two capabilities. One is to leverage the generic knowledge of LLMs themselves via prompt engineering while the other is to adopt domain-specific learnable models. Moreover, we introduce a local memory mechanism for achieving the third capability. We evaluate our proposed ResponsibleTA on UI task automation and hope it could bring more attentions to ensuring LLMs more responsible in diverse scenarios. The research project homepage is at https://task-automation-research.github.io/responsible_task_automation.

  • 4 authors
·
Jun 1, 2023

SWE Context Bench: A Benchmark for Context Learning in Coding

Large language models are increasingly used as programming agents for repository level software engineering tasks. While recent benchmarks evaluate correctness in realistic codebases, they largely treat tasks as independent and do not assess whether agents can reuse experience across related problems. As a result, the ability of agents to accumulate, retrieve, and apply prior experience, as well as the efficiency gains from such reuse, remains difficult to measure. We introduce SWE-ContextBench, a benchmark designed to explicitly evaluate experience reuse in programming agents. Built on SWE-Bench Lite, SWE-ContextBench augments 300 base tasks with 99 related tasks derived from real dependency and reference relationships among GitHub issues and pull requests, forming task sequences with shared context. The benchmark evaluates agents along three complementary dimensions: prediction accuracy, time efficiency, and cost efficiency. Using SWE-ContextBench, we study multiple experience reuse settings, including oracle guided and autonomous retrieval, as well as full execution trajectories and compact summaries. Our results show that correctly selected summarized experience improves resolution accuracy and substantially reduces runtime and token cost, particularly on harder tasks. In contrast, unfiltered or incorrectly selected experience provides limited or negative benefits. These findings highlight the importance of experience representation and retrieval quality, and position SWE-ContextBench as a principled benchmark for studying experience reuse in programming agents.

  • 3 authors
·
Feb 9

APEX-Harm: Evaluating Agent Safety in Shared Professional Workspaces

Professional agents increasingly work through command-line interfaces and multiple tools over shared workspaces containing files, messages, and business applications. These environments create safety risks that are difficult to capture with attacks placed at a single, known read location. We introduce APEX-Harm, a benchmark for evaluating prompt and script injection against long-horizon agents performing finance, consulting, and legal tasks in large workspaces. Each task contains 115 to 328 files, together with email, calendar, chat, document, spreadsheet, PDF, and code-execution tools exposed through MCP servers. The benchmark includes six attack categories covering static and dynamic injections, task-specific script replacement, and attacker-provided generic scripts, and evaluates attack success, exposure, and task performance. We evaluate 12 frontier models on 180 task instances per model. Opus 5 and Sonnet 5 have the lowest overall attack success rates (8% and 20%), while task-specific script replacement and attacker-provided generic script attacks remain substantially more effective, averaging 81-84% and 73% attack success, respectively. Gemini 3.8 Flash achieves the highest mean task score (0.877) while still exhibiting a 33% attack success rate. These results show that completing the requested task is not sufficient evidence of safe behavior: an agent can produce a correct deliverable while also performing an unauthorized action in the workspace.

Echoverse: Deep, Evolving Environments for Training Computer-Use Agents at Scale

Computer-use agents learn from what their actions change, so training one needs applications it can act on, break and reset. The applications that matter most are login-gated and stateful, so synthetic environments stand in for them. Recent pipelines generate such environments in bulk, which moves the bottleneck from how many exist to what is inside each one. The returns, we find, come from three properties: how much behavioural depth an environment carries, whether it targets the interaction an agent actually fails, and whether it improves alongside the model. We present Echoverse, which compiles specifications into stateful applications whose tasks are graded against the application's own database, and a co-evolution loop that reads every graded rollout twice: as repairs to the environment, its tasks and its verifier, and as training signal for the model. Trained on twelve such environments, a 9B model improves from 36.5% to 67.1% across fourteen evaluation splits, within fourteen points of the much larger frontier model that taught it. We examine each property in turn. On the same domains, shallow environments push live-site accuracy below the base model (80.0 to 75.0) while deep ones raise it (80.0 to 85.0 and 48.0 to 65.0); drilling one interface control across many renderings transfers to held-out widget families and to the open web; and repairing a single environment lifts the model trained on it from 16.2% to 38.5%. The same worlds serve as reinforcement-learning environments, where a reward combining the grounded verifier with a dense per-step judge raises held-out score from 58.8% to 68.0%. We release four environments as a benchmark, with their applications, seed data and grounded graders. Code: https://aka.ms/echoverse

Coding-Agent Benchmarks Should Match Their Users' Task Flows

The evaluation of coding agents generally strives to be as realistic as possible. In our study, we collect 4,782 agent sessions of real software engineers in JetBrains IDEs, which we call Production Sessions. Since our subject is interactive agents, we study the sessions with at least three user messages (33% of the sample). These long sessions differ from issue-derived benchmark tasks in two ways: (i) user requests span a far wider mix of task types - questions about the project's code, planning, review, refactoring, execution - and (ii) users switch between types throughout a session. Long-session samples from three public interaction corpora exhibit markedly different Task Flows (the distributions of session lengths, task types, and type-to-type transitions), so no single interaction distribution is universally realistic: benchmarks should name a target use case and calibrate to measurements from it. We present SWE-TaskFlow, an approach for transforming any issue-derived benchmark: it preserves the verified tasks and tests while steering the interaction toward a target Task Flow through prompt splitting and verifiable repository QA, with a TaskFlow Alignment Score (TFAS) for selecting among generated trajectories. In a pilot on 700 SWE-Bench Pro tasks, solving the task sequentially in several steps approximately doubles agent cost without a stable change in resolve rate: the interaction protocol itself is an important dimension of evaluation.

CUA-SWE: When Computer-Use Agents Meet Visual Software Engineering

Software development requires more than editing code: developers repeatedly run software, interact with its interfaces, visually inspect its behavior, and use these observations to decide what to change next and whether a change works. Existing coding agents and computer-use agents are largely studied in isolation, leaving this integrated development process underexplored. Diagnosing a runtime interaction failure requires agents to connect visual observations with the responsible code, then use the application again to verify the repair. We introduce CUA-SWE, a benchmark, environment, and evaluation pipeline for software engineering with computer use. Beyond studying how GUI feedback supports diagnosis and repair, we ask whether agents can complete software engineering tasks when required specification or operational information is available only through the running application's visual interface. CUA-SWE spans four software engineering domains and requires agents to modify code and configuration, execute commands, interact with running software, and inspect visual feedback within the same task. Each task includes deterministic, task-specific tests that verify whether the resulting software satisfies the requirements and preserves specified behavior. Our evaluation characterizes how frontier agents combine source-level execution with application screenshots and graphical interaction to produce verified software changes. We examine performance across domains and task information requirements, alongside the development behaviors associated with successful repairs. CUA-SWE provides a unified testbed for studying how agents use visual feedback and interaction to guide software engineering, with executable correctness criteria for the resulting software.

Chat2Workflow: A Benchmark for Generating Executable Visual Workflows with Natural Language

At present, executable visual workflows have emerged as a mainstream paradigm in real-world industrial deployments, offering strong reliability and controllability. However, in current practice, such workflows are almost entirely constructed through manual engineering: developers must carefully design workflows, write prompts for each step, and repeatedly revise the logic as requirements evolve-making development costly, time-consuming, and error-prone. To study whether large language models can automate this multi-round interaction process, we introduce Chat2Workflow, a benchmark for generating executable visual workflows directly from natural language, and propose a robust agentic framework to mitigate recurrent execution errors. Chat2Workflow is built from a large collection of real-world business workflows, with each instance designed so that the generated workflow can be transformed and directly deployed to practical workflow platforms such as Dify and Coze. Experimental results show that while state-of-the-art language models can often capture high-level intent, they struggle to generate correct, stable, and executable workflows, especially under complex or changing requirements. Although our agentic framework yields up to 5.34% resolve rate gains, the remaining real-world gap positions Chat2Workflow as a foundation for advancing industrial-grade automation. Code is available at https://github.com/zjunlp/Chat2Workflow.

tencent Tencent
·
Apr 20 3

A Decade in a Day: Synthesizing Agent-Native Interfaces from Human-Oriented Software Evolution

Large language model agents are emerging as an important new class of users of desktop applications. However, existing desktop interfaces were designed for human end users or application developers, leaving agents to interpret visual controls or discover and compose low-level software operations. This mismatch can hinder even capable agents, yet it remains unclear what interface properties make desktop software easier for agents to use. To study this question, we treat software evolution as a natural source of interface variation and introduce DeskIF-Bench, a benchmark of 255 artifact-verified tasks across six desktop applications. By holding the task, agent, and verifier fixed while varying the software release, we measure how interface changes affect agent performance. Across two models and six applications, the newest release consistently outperforms the oldest. Trajectory analysis identifies three relevant interface properties: discoverability, granularity, and observability. Guided by these properties, we develop ANIS, a framework that synthesizes agent-native interfaces from the capabilities of installed applications. On an expanded evaluation of 368 tasks across eight applications, atomic interfaces improve success over native SDK use by 3.8 and 3.5 percentage points with DeepSeek V4 Flash and Claude Haiku 4.5, respectively, while reducing online token usage by approximately 73%. Goal-level commands further raise success to 74.5% and 67.4%, respectively.

tencent Tencent
·
Oct 10 2