Abstract
Muse Glimmer is a 30B-parameter open-source causal language model with a perception encoder that performs multi-step reasoning and tool use locally on consumer hardware via 4-bit quantization.
We introduce Muse Glimmer, an open-source 30B parameter causal language model with perception encoder, purpose-built for autonomous agentic tasks on consumer hardware. Muse Glimmer integrates multi-step reasoning, reliable tool use and failure recovery into a single model that runs locally on consumer devices without requiring cloud infrastructure. The model accepts text and image inputs and produces text outputs, was trained on data from over a hundred languages, and is quantized to approximately 4-bit precision for efficient single-GPU inference. Muse Glimmer achieves state-of-the-art performance for its size class on agentic benchmarks, setting a new standard compared to the models of its size: Gemma4-31B and Qwen3.6-27B on tool use, multi-step planning, and agentic task completion. We release the model under the Apache 2.0 license to foster open-source development of capable, safe, local AI agents.
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The abstract says the model is quantized to about 4 bits for single-GPU inference. Were the agentic benchmark scores in the paper measured on that 4-bit build, or on the full-precision weights? For tool use over long multi-step runs, small quantization errors can add up in ways a single-turn benchmark does not show. I would also like to know if anyone on the team tried the Q4_K_M GGUF with CPU-only llama.cpp on a desktop with 32 GB of RAM, and whether the DFlash drafter still helps when there is no GPU.
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