Abstract
Generative discrete diffusion recasts outdoor LiDAR semantic scene completion via paired sparse-dense synthesis, semantic-guided generation, and structured refinement to achieve state-of-the-art results.
Outdoor LiDAR semantic scene completion (SSC) recovers a dense semantic voxel grid from a scan observing 1% of the target volume, under class imbalance beyond 7,000x. We recast SSC as generative semantic scene completion (GSSC): a single discrete-diffusion formulation in three roles. First, paired sparse-dense scene synthesis (PS^3) generates matched sparse LiDAR observations with their dense semantic completions, addressing the long tail at its source and yielding the PS^3-SemanticKITTI corpus we train on alongside SemanticKITTI. Second, semantic-guided generative scene completion (SGSC) generates the scene from noise with multinomial discrete diffusion, conditioned on the sparse scan through a bird's-eye-view semantic map and a sparse 3D feature stream. Third, the same framework instead refines an existing completion in one flow-matching step: structured source discrete diffusion (S^2D^2). S^2D^2 improves the mIoU of SGSC's own output and every external SSC base tested, without base retraining or test-time adaptation. On the strongest base, one step without test-time augmentation reaches 38.8% mIoU on the SemanticKITTI hidden test. To our knowledge that is the best causal, single-sweep, single-sample result on that leaderboard, +2.1 pp over the previous best published score under the same restriction. Four correction steps with eight-view test-time augmentation reach 39.2%, outside that restriction.
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GSSC replaces a frozen scene-completion model's argmax with one cheap correction step. The base network (SCPNet) is left untouched; we run a single discrete-diffusion refinement pass on the probability simplex over its output. No retraining of the base, no distillation, no test-time adaptation.
- 38.8% mIoU on the SemanticKITTI hidden test set, single sweep, N=1, no test-time augmentation. To our knowledge the best causal, single-sweep, single-sample result on the leaderboard, and +2.1 pp over the previous best published score under that restriction (SCPNet, 36.7).
- +2.36 pp on val seq 08: 36.17 -> 38.54 mIoU with one correction step. Three commands reproduce that number in about six minutes on one H100 once the base predictions are local.
- We also report 39.2% mIoU / 59.0 IoU_cmpl with four correction steps and 8-view D4 TTA. Codabench shows each team's best entry, so that is the row visible there, but it sits outside the single-sample setting and the +2.1 pp margin above is not read off it. The per-panel IoU numbers in the figures posted with this submission are from that four-step configuration, not from the N=1 headline.
- The correction pass costs 107.2 ms: 9.33 FPS for the pass, 3.23 FPS end to end.
The paper also covers SGSC, from-noise generative completion at 30.5% val mIoU.
- Code: https://github.com/BillyChern/GSSC-S2D2
- Project page: https://shichen.world/GSSC-project-page/
- Checkpoints: https://huggingface.co/Stone-Chern/GSSC-S2D2-checkpoints
- PS3 synthetic scenes: https://huggingface.co/datasets/Stone-Chern/PS3-SemanticKITTI
- Base predictions: https://huggingface.co/datasets/Stone-Chern/GSSC-S2D2-datasets
- Leaderboard: https://www.codabench.org/competitions/13814/#/results-tab
Author here, happy to answer questions.
Two things the abstract compresses that are worth stating plainly:
The 38.8 headline is one correction step, one sweep, no ensembling. That
restriction is what the +2.1 pp is indexed on. Codabench displays each team's
best entry, so the row visible there is the four-step + 8-view D4 TTA one at
39.2 / 59.0 IoU_cmpl, which sits outside that restriction.
The correction pass costs 107 ms, 3.23 FPS end to end. That is an incremental
pass, not a deployable rate.
Code, weights and the PS3 corpus are released. If something does not reproduce,
open an issue on the repo and I will look at it.
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