File size: 4,794 Bytes
f7ccd08 32b4893 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 | { SPDX-License-Identifier: LicenseRef-Sovereign-Leviathan-SL-AGPL3-001
Licensing: see LICENSE in the repository root. }
{ TensorArray: Array/buffer management with Arc-like reference counting.
Mimics Rust Arc<Vec<T>> semantics using explicit reference counting.
Semantic invariants:
- Physical storage is strictly contiguous 1D array
- Reference counting prevents use-after-free
- Clone operation increments refcount without copying data
- Drop operation decrements refcount, frees when reaching 0
}
unit tensor_array;
{$MODE FPC}
interface
uses
buffer;
type
{ Arc-wrapped buffer }
TTensorArray = record
{ Underlying buffer with refcount }
buffer: PBuffer;
{ Current generation of this reference }
generation: uint32;
end;
PTensorArray = ^TTensorArray;
{ Create new tensor array with given size }
function CreateTensorArray(size: uint32): TTensorArray;
{ Clone a tensor array (increment refcount, share buffer) }
function CloneTensorArray(const arr: TTensorArray): TTensorArray;
{ Drop a tensor array (decrement refcount) }
procedure DropTensorArray(var arr: TTensorArray);
{ Get element at index (with bounds checking) }
function GetElement(const arr: TTensorArray; index: uint32): single;
{ Set element at index (requires exclusive ownership) }
procedure SetElement(var arr: TTensorArray; index: uint32; value: single);
{ Get pointer to buffer data }
function GetDataPtr(const arr: TTensorArray): ^single;
{ Get size of tensor array }
function GetSize(const arr: TTensorArray): uint32;
{ Check if exclusively owned }
function IsExclusivelyOwned(const arr: TTensorArray): boolean;
{ Check if refcount > 1 (shared) }
function IsShared(const arr: TTensorArray): boolean;
{ Validate array consistency }
function IsValidArray(const arr: TTensorArray): boolean;
{ Clone on write: if refcount > 1, allocate new buffer }
procedure CopyOnWrite(var arr: TTensorArray);
{ Get reference count }
function GetRefCount(const arr: TTensorArray): uint32;
implementation
function CreateTensorArray(size: uint32): TTensorArray;
var
buf: PBuffer;
begin
buf := AllocateBuffer(size);
if buf = nil then
begin
result.buffer := nil;
result.generation := 0;
end
else
begin
result.buffer := buf;
result.generation := buf^.generation;
end;
end;
function CloneTensorArray(const arr: TTensorArray): TTensorArray;
var
buf: PBuffer;
begin
if arr.buffer = nil then
begin
result.buffer := nil;
result.generation := 0;
end
else
begin
buf := arr.buffer;
CloneBuffer(buf);
result.buffer := buf;
result.generation := buf^.generation;
end;
end;
procedure DropTensorArray(var arr: TTensorArray);
begin
ReleaseBuffer(arr.buffer);
arr.generation := 0;
end;
function GetElement(const arr: TTensorArray; index: uint32): single;
begin
if (arr.buffer = nil) or (index >= arr.buffer^.size) then
result := 0.0
else
result := arr.buffer^.data^[index];
end;
procedure SetElement(var arr: TTensorArray; index: uint32; value: single);
begin
if (arr.buffer <> nil) and (index < arr.buffer^.size) then
begin
arr.buffer^.data^[index] := value;
arr.generation := arr.buffer^.generation;
end;
end;
function GetDataPtr(const arr: TTensorArray): ^single;
begin
if arr.buffer = nil then
result := nil
else
result := arr.buffer^.data;
end;
function GetSize(const arr: TTensorArray): uint32;
begin
if arr.buffer = nil then
result := 0
else
result := arr.buffer^.size;
end;
function IsExclusivelyOwned(const arr: TTensorArray): boolean;
begin
if arr.buffer = nil then
result := false
else
result := IsExclusivelyOwned(arr.buffer);
end;
function IsShared(const arr: TTensorArray): boolean;
begin
if arr.buffer = nil then
result := false
else
result := (arr.buffer^.refcount > 1);
end;
function IsValidArray(const arr: TTensorArray): boolean;
begin
if arr.buffer = nil then
result := false
else
result := (arr.buffer^.size > 0) and
(arr.buffer^.data <> nil) and
(arr.generation = arr.buffer^.generation);
end;
procedure CopyOnWrite(var arr: TTensorArray);
var
new_buf: PBuffer;
begin
if arr.buffer = nil then
exit;
if arr.buffer^.refcount <= 1 then
exit; { Already exclusive }
{ Allocate new buffer and copy data }
new_buf := AllocateBuffer(arr.buffer^.size);
if new_buf = nil then
exit;
CopyBufferData(arr.buffer, 0, new_buf, 0, arr.buffer^.size);
{ Release old buffer }
ReleaseBuffer(arr.buffer);
{ Adopt new buffer }
arr.buffer := new_buf;
arr.generation := new_buf^.generation;
end;
function GetRefCount(const arr: TTensorArray): uint32;
begin
if arr.buffer = nil then
result := 0
else
result := arr.buffer^.refcount;
end;
end.
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